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Interactive Streaming of Stored Multiview Video Using Redundant Frame Structures

机译:使用冗余帧结构交互式存储多视图视频流

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While much of multiview video coding focuses on the rate-distortion performance of compressing all frames of all views for storage or non-interactive video delivery over networks, we address the problem of designing a frame structure to enable interactive multiview streaming, where clients can interactively switch views during video playback. Thus, as a client is playing back successive frames (in time) for a given view, it can send a request to the server to switch to a different view while continuing uninterrupted temporal playback. Noting that standard tools for random access (i.e., I-frame insertion) can be bandwidth-inefficient for this application, we propose a redundant representation of I-, P-, and “merge” frames, where each original picture can be encoded into multiple versions, appropriately trading off expected transmission rate with storage, to facilitate view switching. We first present ad hoc frame structures with good performance when the view-switching probabilities are either very large or very small. We then present optimization algorithms that generate more general frame structures with better overall performance for the general case. We show in our experiments that we can generate redundant frame structures offering a range of tradeoff points between transmission and storage, e.g., outperforming simple I-frame insertion structures by up to 45% in terms of bandwidth efficiency at twice the storage cost.
机译:尽管多视图视频编码的大部分专注于压缩所有视图的所有帧以通过网络进行存储或非交互式视频传递的速率失真性能,但我们解决了设计帧结构以实现交互式多视图流的问题,客户端可以在其中进行交互在视频播放期间切换视图。因此,当客户端为给定视图播放(时间)连续帧时,它可以向服务器发送请求以切换到其他视图,同时继续进行不间断的临时播放。注意用于此应用的随机访问(即,I帧插入)的标准工具可能带宽效率低,因此,我们提出了I,P和“合并”帧的冗余表示,其中每个原始图片都可以编码为多个版本,可以适当地权衡存储的预期传输速率,以方便视图切换。当视图切换概率很大或很小时,我们首先介绍具有良好性能的临时帧结构。然后,我们提出了优化算法,该算法可生成更通用的框架结构,并具有更好的总体性能。我们在实验中表明,我们可以生成冗余的帧结构,从而在传输和存储之间提供一系列的折衷点,例如,在带宽效率方面以比存储成本高两倍的速度,性能比简单的I帧插入结构高出45%。

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