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Single-Shot Dense 3D Reconstruction Using Self-Equalizing De Bruijn Sequence

机译:使用自均衡De Bruijn序列的单次密集3D重建

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摘要

Single-shot dense 3D reconstruction using colored structured light is a difficult problem due to the undesired effects of ambient lighting, object albedo, non-equal channel gains, and channel cross-talk. We propose a novel single-shot dense 3D reconstruction using colored structured light. Our method combines the self-equalizing De Bruijn sequence, scale-space analysis, and bandpass complex Hilbert filters to achieve insensitivity to ambient lighting, object albedo, and non-equal channel gains. The proposed method reconstructs about 85% of points compared to time-multiplexing structured light strategies and the decoding error in the recovered projector coordinate is less than one projector pixel for about 90% of reconstructed points.
机译:由于环境照明,物体反照率,不相等的通道增益和通道串扰的不良影响,使用彩色结构光进行单次密集3D重建是一个难题。我们提出了一种使用彩色结构光的新型单次密集3D重建。我们的方法结合了自均衡De Bruijn序列,标度空间分析和带通复数希尔伯特滤波器,以实现对环境照明,物体反照率和不等通道增益的不敏感性。与时分复用结构光策略相比,所提出的方法可重构约85%的点,并且对于约90%的重构点,恢复的投影仪坐标中的解码误差小于一个投影仪像素。

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