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Estimation of Virtual View Synthesis Distortion Toward Virtual View Position

机译:虚拟视图向虚拟视图位置的综合失真估计

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We propose an analytical model to estimate the depth-error-induced virtual view synthesis distortion (VVSD) in 3D video, taking the distance between reference and virtual views (virtual view position) into account. In particular, we start with a comprehensive preanalysis and discussion over several possible VVSD scenarios. Taking intrinsic characteristic of each scenario into consideration, we specifically classify them into four clusters: 1) overlapping region; 2) disocclusion and boundary region; 3) edge region; and 4) infrequent region. We propose to model VVSD as the linear combination of the distortion under different scenarios (DDSs) weighted by the probability under different scenarios (PDSs). We show analytically that DDS and PDS can be related to the virtual view position using quadratic/biquadratic models and linear models, respectively. Experimental results verify that the proposed model is capable of estimating the relationship between VVSD and the distance between reference and virtual views. Therefore, our model can be used to inform a reference view setup for capturing, or distortion at certain virtual view positions, when depth information is compressed.
机译:我们提出了一种分析模型,以考虑参考图像和虚拟视图之间的距离(虚拟视图位置)来估算3D视频中由深度误差引起的虚拟视图合成失真(VVSD)。特别是,我们从对几种可能的VVSD场景进行全面的预分析和讨论开始。考虑到每种情况的内在特征,我们将它们具体分为四个类:1)重叠区域; 2)遮挡和边界区域; 3)边缘区域;和4)罕见区域。我们建议将VVSD建模为不同情形(DDS)下失真的线性组合,并以不同情形(PDS)下的概率加权。我们通过分析表明,分别使用二次/双二次模型和线性模型,DDS和PDS可以与虚拟视图位置相关。实验结果证明,所提出的模型能够估计VVSD与参考视图和虚拟视图之间的距离之间的关系。因此,当深度信息被压缩时,我们的模型可用于通知参考视图设置以在某些虚拟视图位置捕获或变形。

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