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Multiobjective optimization and evolutionary algorithms for the application mapping problem in multiprocessor system-on-chip design

机译:多目标片上系统设计中应用映射问题的多目标优化和进化算法

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Sesame is a software framework that aims at developing a modeling and simulation environment for the efficient design space exploration of heterogeneous embedded systems. Since Sesame recognizes separate application and architecture models within a single system simulation, it needs an explicit mapping step to relate these models for cosimulation. The design tradeoffs during the mapping stage, namely, the processing time, power consumption, and architecture cost, are captured by a multiobjective nonlinear mixed integer program. This paper aims at investigating the performance of multiobjective evolutionary algorithms (MOEAs) on solving large instances of the mapping problem. With two comparative case studies, it is shown that MOEAs provide the designer with a highly accurate set of solutions in a reasonable amount of time. Additionally, analyses for different crossover types, mutation usage, and repair strategies for the purpose of constraints handling are carried out. Finally, a number of multiobjective optimization results are simulated for verification.
机译:Sesame是一个软件框架,旨在开发建模和仿真环境,以有效地探索异构嵌入式系统的设计空间。由于Sesame在单个系统仿真中识别出单独的应用程序和体系结构模型,因此需要一个显式的映射步骤来关联这些模型以进行协同仿真。映射阶段的设计权衡,即处理时间,功耗和架构成本,由多目标非线性混合整数程序捕获。本文旨在研究多目标进化算法(MOEA)在解决映射问题的大型实例方面的性能。通过两个比较案例研究,表明MOEA在合理的时间内为设计人员提供了一套高度准确的解决方案。另外,出于约束处理的目的,对不同的交叉类型,突变用法和修复策略进行了分析。最后,模拟了多个多目标优化结果以进行验证。

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