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Nonvisually Guided Locomotion to a Previously Viewed Target in Real and Virtual Environments

机译:在真实和虚拟环境中以非可视方式引导运动到以前查看的目标

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摘要

Comparing human performance in a virtual environment (VE) with performance in the real world can provide clues about which aspects of VE technology require improvement. Using a technique previously shown to measure real-world distance judgments accurately, we compared performance in a real-world environment with performance in a virtual model of that environment. The technique required participants to walk without vision to a target after viewing it for 10 s. VE dis- tance judgments averaged 85/100 of the target distance, whereas real-world judg- ments averaged 92/100.
机译:将虚拟环境(VE)中的人类性能与现实世界中的性能进行比较,可以提供有关VE技术哪些方面需要改进的线索。使用先前显示的一种技术来准确测量现实世界的距离判断,我们将现实环境中的性能与该环境的虚拟模型中的性能进行了比较。该技术要求参与者在观察目标10秒钟后无视力步行到目标。 VE距离判断平均为目标距离的85/100,而现实世界中的判断平均为92/100。

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