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A Situated Approach of Roles and Participation in Open Source Software Communities

机译:开源软件社区中角色和参与的定位方法

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Our research aims at understanding the various forms of participation in Open Source Software (OSS) design, seen as distributed design in online spaces of actions-discussion, implementation, and boundary between these spaces. We propose a methodology-based on situated analyses of a formal design process used in the Python project-to identify the distribution of actual roles (implementation, interactive, group, and design oriented) performed by participants into and between the spaces (defining boundary spaces). This notion of roles is grounded in collaborative design activities performed online by participants. This way, our findings complete the core-periphery model of participation in OSS. Concerning the distribution of roles between spaces, we reveal a map of participation in OSS: The majority of participants are pure discussants, but all participants in the implementation spaces do also act in the discussion space, and few participants act at boundary spaces. Concerning the distribution of roles between participants in the discussion space, we reveal that interactions are structured by a central hub (occupied by key participants) and that, whereas design-oriented roles are spread among all participants, group-oriented roles are performed by one or two participants in the respective spaces and at their boundary. Finally, combination of roles reveals five individual profiles performed by participants. Our approach could be extended to other design situations to explore relationships between forms of participation-in particular, those revealing use-oriented contributions-performance, and quality of the design product. Finally, it could be a basis for specifying tools to monitor and manage community activity for both research issues and support of online community.
机译:我们的研究旨在理解参与开放源代码软件(OSS)设计的各种形式,这些形式被视为在线行动空间中的分布式设计,包括讨论,实施以及这些空间之间的边界。我们提出了一种基于方法论的方法论,该方法基于对Python项目中使用的正式设计过程的位置分析,以识别参与者在各个空间之间(定义边界空间)执行的实际角色(实现,交互,分组和面向设计)的分布)。角色的这一概念基于参与者在线执行的协作设计活动。这样,我们的发现完成了参与OSS的核心-外围模型。关于空间之间的角色分布,我们展示了参与OSS的地图:大多数参与者是纯讨论者,但是实现空间中的所有参与者也都在讨论空间中行动,而很少参与者在边界空间中行动。关于讨论空间中参与者之间的角色分配,我们揭示了交互是由中央枢纽(由主要参与者占据)构成的,而面向设计的角色分布在所有参与者中,而面向小组的角色则由一个人执行或两个参与者分别位于各自的空间及其边界。最后,角色组合揭示了参与者执行的五个个人档案。我们的方法可以扩展到其他设计情况,以探索参与形式之间的关系,尤其是那些揭示了基于使用的贡献,性能和设计产品质量的形式。最后,它可以作为指定工具的基础,以监控和管理针对研究问题和在线社区支持的社区活动。

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