首页> 外文期刊>History & computing >VISUALISATION IN ARCHAEOLOGY: AN ASSESSMENT OF MODELLING ARCHAEOLOGICAL LANDSCAPES USING SCIENTIFIC AND GAMING SOFTWARE
【24h】

VISUALISATION IN ARCHAEOLOGY: AN ASSESSMENT OF MODELLING ARCHAEOLOGICAL LANDSCAPES USING SCIENTIFIC AND GAMING SOFTWARE

机译:考古学中的可视化:使用科学和游戏软件对考古景观进行建模的评估

获取原文
获取原文并翻译 | 示例

摘要

The paper assesses the role and potential of Cultural Virtual Reality (CVR)for the modelling of archaeological landscapes. As digital visualisations are spreading rapidly as a tool for research and as a medium of communication in landscape research and archaeology, benefits and limitations are discussed. Published case studies are reviewed and the question whether or to which extent computer game engines may assist in the modelling of past landscapes is evaluated. Therefore a virtual model of Laxton castle (England) is introduced, which was created using SEGA gaming software.
机译:本文评估了文化虚拟现实(CVR)在考古景观建模中的作用和潜力。随着数字可视化作为研究工具和景观研究与考古学的交流媒介迅速传播,人们在讨论其优点和局限性。审查了已发表的案例研究,并评估了计算机游戏引擎是否或在何种程度上可以帮助对过去的景观进行建模的问题。因此,引入了使用SEGA游戏软件创建的Laxton Castle(England)的虚拟模型。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号