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A color model for rendering linear passive graphic 2D objects

机译:用于渲染线性无源图形2D对象的颜色模型

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We define a new model for describing the resulting color of a stack of 2D objects in 21/2D rendering. We restrict ourselves to objects that transform the color spectrum of incoming light in a linear way. Our model is more accurate than previous ones in that it is a better approximation of the physical behavior of real colored objects. It furthermore has the advantage of being independent of the model used for light. In our model, a graphic object in 21/2 dimensions is described as a 2 by 2 matrix that combines incoming light from the front and the back to yield resulting light in both directions. We derive an operation that takes the matrices of two graphic objects and combines them into one matrix describing the color behavior of the combined object and we show that this operation is associative. Very accurate results are obtained when using the spectral model of light and distorted but plausible results when working with RGB colors rather than spectra.
机译:我们定义了一个新模型,用于描述21 / 2D渲染中2D对象堆栈的结果颜色。我们将自己限制在以线性方式变换入射光色谱的对象。我们的模型比以前的模型更准确,因为它可以更好地逼近真实彩色物体的物理行为。此外,它具有与用于光的模型无关的优点。在我们的模型中,将21/2尺寸的图形对象描述为2 x 2矩阵,该矩阵将来自正面和背面的入射光组合在一起,以产生两个方向的合成光。我们导出了一个操作,该操作采用两个图形对象的矩阵并将它们组合到一个描述组合对象的颜色行为的矩阵中,并且表明此操作是关联的。使用光的光谱模型可获得非常准确的结果,而使用RGB颜色而不是光谱时可获得失真但合理的结果。

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