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Generating surface crack patterns

机译:产生表面裂纹图案

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We present a method for generating surface crack patterns that appear in materials such as mud, ceramic glaze, and glass. To model these phenomena, we build upon existing physically based methods. Our algorithm generates cracks from a stress field defined heuristi-cally over a triangle discretization of the surface. The simulation produces cracks by evolving this field over time. The user can control the characteristics and appearance of the cracks using a set of simple parameters. By changing these parameters, we have generated examples similar to a variety of crack patterns found in the real world. We assess the realism of our results by comparison with photographs of real-world examples. Using a physically based approach also enables us to generate animations similar to time-lapse photography.
机译:我们提出了一种用于生成出现在诸如泥浆,陶瓷釉和玻璃等材料中的表面裂纹图案的方法。为了对这些现象建模,我们基于现有的基于物理的方法。我们的算法根据表面三角形离散化的梯度定义的应力场生成裂纹。通过随着时间的推移演化该场,模拟会产生裂纹。用户可以使用一组简单的参数来控制裂纹的特征和外观。通过更改这些参数,我们生成了类似于现实世界中各种裂缝模式的示例。通过与实际示例的照片进行比较,我们评估了结果的真实性。使用基于物理的方法还可以使我们生成类似于延时摄影的动画。

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