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On 3D Geo-visualization of a Mine Surface Plant and Mine Roadway

机译:矿山地面植物和矿井巷道的3D地理可视化

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摘要

Constructing the 3D virtual scene of a coal mine is the objective requirement for modernizing and processing information on coal mining production. It is also the key technology to establish a "digital mine". By exploring current worldwide research, software and hardware tools and application demands, combined with the case study site (the Daz-huang mine of Pingdingshan coal group), an approach for 3D geo-visualization of a mine surface plant and mine roadway is deeply discussed. In this study, the rapid modeling method for a large range virtual scene based on Arc/Info and Site-Builder3D is studied, and automatic generation of a 3D scene from a 2D scene is realized. Such an automatic method which can convert mine roadway systems from 2D to 3D is realized for the Dazhuang mine. Some relevant application questions are studied, including attribute query, coordinate query, distance measure, collision detection and the dynamic interaction between 2D and 3D virtual scenes in the virtual scene of a mine surface plant and mine roadway. A prototype system is designed and developed.
机译:建立煤矿的3D虚拟场景是现代化和处理煤矿生产信息的客观要求。这也是建立“数字地雷”的关键技术。通过探索当前全球范围内的研究,软件和硬件工具以及应用需求,并结合案例研究现场(平顶山煤矿集团的大黄镇矿山),深入探讨了矿山地面工厂和矿井巷道的3D地理可视化方法。在这项研究中,研究了基于Arc / Info和Site-Builder3D的大范围虚拟场景的快速建模方法,并实现了从2D场景自动生成3D场景。大庄煤矿实现了这种将矿井巷道系统从2D转换为3D的自动方法。研究了一些相关的应用问题,包括属性查询,坐标查询,距离度量,碰撞检测以及地表工厂和矿井巷道虚拟场景中2D和3D虚拟场景之间的动态交互。设计并开发了原型系统。

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