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Affective evolutionary music composition with MetaCompose

机译:使用MetaCompose的情感进化音乐创作

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This paper describes the MetaCompose music generator, a compositional, extensible framework for affective music composition. In this context 'affective' refers to the music generator's ability to express emotional information. The main purpose of MetaCompose is to create music in real-time that can express different mood-states, which we achieve through a unique combination of a graph traversal-based chord sequence generator, a search-based melody generator, a pattern-based accompaniment generator, and a theory for mood expression. Melody generation uses a novel evolutionary technique combining FI-2POP with multi-objective optimization. This allows us to explore a Pareto front of diverse solutions that are creatively equivalent under the terms of a multi-criteria objective function. Two quantitative user studies were performed to evaluate the system: one focusing on the music generation technique, and the other that explores valence expression, via the introduction of dissonances. The results of these studies demonstrate (i) that each part of the generation system improves the perceived quality of the music produced, and (ii) how valence expression via dissonance produces the perceived affective state. This system, which can reliably generate affect-expressive music, can subsequently be integrated in any kind of interactive application (e.g., games) to create an adaptive and dynamic soundtrack.
机译:本文介绍了MetaCompose音乐生成器,这是一种可合成的,可扩展的情感音乐创作框架。在这种情况下,“情感”是指音乐发生器表达情感信息的能力。 MetaCompose的主要目的是实时创建可以表达不同情绪状态的音乐,这是通过基于图遍历的和弦序列生成器,基于搜索的旋律生成器,基于模式的伴奏的独特组合来实现的生成器,以及情绪表达理论。旋律生成使用将FI-2POP与多目标优化相结合的新颖进化技术。这使我们能够探索多种解决方案的Pareto前沿,这些解决方案在多标准目标函数的条件下具有同等的创造力。进行了两项定量的用户研究以评估该系统:一项侧重于音乐生成技术,另一项通过引入不和谐来探索价表达。这些研究的结果表明(i)生成系统的每个部分都提高了所产生音乐的感知质量,并且(ii)通过不谐和价表达如何产生感知的情感状态。该系统可以可靠地产生表达情感的音乐,随后可以集成到任何类型的交互式应用程序(例如游戏)中,以创建自适应的动态音轨。

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