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Locally constrained synthetic LoDs generation for natural terrain meshes

机译:用于自然地形网格的局部约束合成LoD生成

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Terrain representation is a basic topic in the field of interactive graphics. The amount of data required for a good quality of the terrain offers an important challenge to developers of such systems. For users of these applications, the accuracy of geographical data is generally less important than its natural visual appearance. This makes it possible to maintain a limited geographical database for the system and to extend it generating synthetic data. The evaluation of the intrinsic properties of the terrain (i.e. fractal dimension, roughness, etc.) may be used as the basis for generating extra data accomplishing the same patterns discovered in the actual information. However, it is also interesting to point out that in most natural landscapes, it is usual to have human or natural changes in the basic properties of some areas, i.e. a road or a river. This fact can make it more difficult for synthetic data generation to be free of visual artifacts within these areas. In this paper, we combine fractal and wavelet theories to provide extra data which keeps the natural properties of actual information available. New levels of detail for the terrain are obtained by applying an inverse Wavelet Transform to a set of values randomly generated, thus maintaining the coherence of statistical properties with the original geographical data. Combined with this approach, the use of energy reduction masks has been added in order to avoid undesired visual artifacts in those special areas for which the general terrain properties are no longer valid. (C) 2004 Elsevier B.V. All rights reserved.
机译:地形表示是交互式图形领域的基本主题。高质量地形所需的数据量为此类系统的开发人员提出了重要挑战。对于这些应用程序的用户,地理数据的准确性通常不如其自然视觉外观重要。这样就可以为系统维护有限的地理数据库,并扩展它以生成合成数据。地形的固有特性(即分形维数,粗糙度等)的评估可以用作生成额外数据的基础,这些额外数据可以实现在实际信息中发现的相同模式。但是,有趣的是,在大多数自然景观中,通常会在某些区域(即道路或河流)的基本属性中发生人为或自然变化。这个事实会使合成数据生成更难在这些区域内消除视觉伪影。在本文中,我们将分形理论和小波理论相结合,以提供额外的数据,从而保留实际信息的自然属性。通过将逆小波变换应用于随机生成的一组值,可以获取新的地形细节级别,从而保持统计属性与原始地理数据的一致性。结合这种方法,增加了使用能量减少蒙版的功能,以避免在那些一般地形属性不再有效的特殊区域出现不需要的视觉伪像。 (C)2004 Elsevier B.V.保留所有权利。

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