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Modeling adaptable multimedia and self-modifying protocol execution

机译:建模可适应的多媒体和自修改协议执行

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Over the years, researchers have tried to extend Petri net to model multimedia. The focus of the research flows from the synchronization of multimedia without user interactions (UIs), to interactions in distributed environments. The issues in concern are the flexibility and compactness of the model when applied to model a system under change. Most existing models lack the power to model a system under change during execution. Petri net extensions have been developed to facilitate UTs in distributed environments, however, they require sophisticated pre-planning to lay out detailed schedule changes. On the other hand, there has been active research on self-modifying protocols (SMPs) or adaptive protocols in recent years. Plenty of models have been developed to model communication protocol execution, to name a few, finite state machines, communicating finite state machines, Petri nets. However, there exist no suitable models to simulate protocols that are self-modifying or adaptive during execution. In this paper, we propose a Reconfigurable Petri net (RPN) for adaptable multimedia. A RPN comprises of a novel mechanism called modifier. This modifier can create a new change or delete an existing mechanism (e.g. arc, place, token, transition, etc.) of the net. In a way, modifier embraces controllability, reconfig-urability, and programmability into the Petri net, and enhances the real-time adaptive modeling power. This development allows a RPN to have a greater modeling power over other extended Petri nets. The paper includes both the model and theory required to establish the technique's validity. Examples are also shown how RPN can be used to model interactive multimedia, and simulate SMPs. A simulator has been developed using Visual C++ under Windows NT to show that RPN is feasible.
机译:多年来,研究人员已尝试将Petri网扩展为建模多媒体。研究的重点从没有用户交互(UI)的多媒体同步到分布式环境中的交互。所关心的问题是当应用于对变化中的系统进行建模时,模型的灵活性和紧凑性。大多数现有模型都缺乏在执行过程中对正在更改的系统进行建模的能力。已经开发了Petri net扩展以方便分布式环境中的UT,但是,它们需要复杂的预计划才能制定详细的时间表更改。另一方面,近年来,对自修改协议(SMP)或自适应协议进行了积极的研究。已经开发了很多模型来对通信协议执行进行建模,仅举几个例子,有限状态机,通信有限状态机,Petri网。但是,不存在合适的模型来模拟在执行过程中进行自我修改或自适应的协议。在本文中,我们提出了一种用于自适应多媒体的可重构Petri网(RPN)。 RPN由一种称为修改器的新颖机制组成。此修饰符可以创建新的更改或删除网络的现有机制(例如,弧,位置,标记,过渡等)。在某种程度上,修改器将可控性,可重新配置性和可编程性包含到Petri网中,并增强了实时自适应建模能力。这一发展使RPN具有比其他扩展Petri网更高的建模能力。本文包括确定该技术有效性所需的模型和理论。还显示了如何使用RPN建模交互式多媒体和模拟SMP的示例。在Windows NT下使用Visual C ++开发了一个模拟器,以证明RPN是可行的。

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