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Mixed scheduling with heterogeneous delay constraints in cyber-physical systems

机译:网络物理系统中具有异构延迟约束的混合调度

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The physical space and the cyber space are deeply coupled in Cyber-Physical Systems (CPS). The traffic flows are constrained by heterogeneous delay constraints. In order to provide real-time and predictable communication, the paper combines the distributed scheduling algorithm with game theory. A non-cooperative game is proposed to form the scheduling set in the contention-based multiple-access scenario. In the game, each player only has its delay knowledge and makes decision without the information of other competing players. The payoff function is designed to encourage players to give the transmission chance to the player with urgent packets. Simulation results demonstrate that the game-theoretic scheduling approach can improve the real-time performance compared with the existing scheduling algorithms under different scenarios.
机译:物理空间和网络空间在网络物理系统(CPS)中紧密相连。业务流受到异构延迟约束的约束。为了提供实时和可预测的通信,本文将分布式调度算法与博弈论相结合。提出了一种非合作游戏来形成基于竞争的多路访问场景中的调度集。在游戏中,每个玩家只有其延迟知识,并且在没有其他竞争玩家信息的情况下做出决策。支付功能旨在鼓励玩家使用紧急数据包向玩家提供传输机会。仿真结果表明,与现有的调度算法相比,基于博弈论的调度方法可以提高实时性能。

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