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Low bandwidth desktop and video streaming for collaborative tiled display environments

机译:低带宽台式机和视频流,用于协作平铺显示环境

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摘要

High-resolution display environments built on networked, multi-tile displays have emerged as an enabling tool for collaborative, distributed visualization work. They provide a means to present, compare, and correlate data in a broad range of formats and coming from a multitude of different sources. Visualization of these distributed data resources may be achieved from a variety of clustered processing and display resources for local rendering and may be streamed on demand and in real-time from remotely rendered content. The latter is particularly important when multiple users want to concurrently share content from their personal devices to further augment the shared workspace. This paper presents a high-quality video streaming technique allowing remotely generated content to be acquired and streamed to multi-tile display environments from a range of sources and over a heterogeneous wide area network. The presented technique uses video compression to reduce the entropy and therefore required bandwidth of the video stream. Compressed video delivery poses a series of challenges for display on tiled video walls which are addressed in this paper. These include delivery to the display wall from a variety of devices and localities with synchronized playback, seamless mobility as users move and resize the video streams across the tiled display wall, and low latency video encoding, decoding, and display necessary for interactive applications. The presented technique is able to deliver 1080p resolution, multimedia rich content with bandwidth requirements below 10 Mbps and low enough latency for constant interactivity. A case study is provided, comparing uncompressed and compressed streaming techniques, with performance evaluations for bandwidth use, total latency, maximum frame rate, and visual quality.
机译:建立在网络化,多区块显示器上的高分辨率显示环境已经成为协作,分布式可视化工作的支持工具。它们提供了一种以多种格式显示,比较和关联数据的方法,这些数据来自多种不同的来源。这些分布式数据资源的可视化可以通过用于本地渲染的各种群集处理和显示资源来实现,并且可以根据需要并从远程渲染的内容实时流式传输。当多个用户想要同时共享其个人设备的内容以进一步扩大共享的工作空间时,后者尤其重要。本文提出了一种高质量的视频流技术,该技术可以获取远程生成的内容,并将其从各种来源并通过异构广域网流传输到多块显示环境中。提出的技术使用视频压缩来减少熵,并因此减少视频流的所需带宽。压缩视频交付给在平铺的视频墙上显示带来了一系列挑战,本文将对此进行介绍。这些措施包括通过同步播放从各种设备和位置向显示墙交付,随着用户在平铺的显示墙之间移动和调整视频流大小而实现无缝移动,以及低延迟的视频编码,解码和交互式应用程序所需的显示。所提出的技术能够提供1080p分辨率,带宽要求低于10 Mbps的多媒体内容以及足够低的延迟以实现恒定的交互性。提供了一个案例研究,将未压缩和压缩的流技术进行了比较,并对带宽使用,总延迟,最大帧速率和视觉质量进行了性能评估。

著录项

  • 来源
    《Future generation computer systems》 |2016年第1期|336-343|共8页
  • 作者单位

    Center of Interdisciplinary Science for Art, Architecture and Archaeology (CISA3), Qualcomm Institute, Calit2, University of California, San Diego, United States;

    Center of Interdisciplinary Science for Art, Architecture and Archaeology (CISA3), Qualcomm Institute, Calit2, University of California, San Diego, United States;

    Center of Interdisciplinary Science for Art, Architecture and Archaeology (CISA3), Qualcomm Institute, Calit2, University of California, San Diego, United States;

  • 收录信息 美国《科学引文索引》(SCI);美国《工程索引》(EI);
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    Real-time video streaming; Tiled display environments; Collaborative visualization; H.264 video compression;

    机译:实时视频流;平铺显示环境;协同可视化;H.264视频压缩;

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