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Modelling and developing conflict-aware scheduling on large-scale data centres

机译:在大型数据中心上建模和开发可识别冲突的调度

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摘要

Large-scale data centres are the growing trend for modern computing systems. Since a large-scale data centre has to manage a large number of machines and jobs, deploying multiple independent schedulers (termed as distributed schedulers in literature) to make scheduling decisions simultaneously has been shown as an effective way to speed up the processing of large quantity of submitted jobs and data. The key drawback of distributed schedulers is that since these schedulers schedule different jobs independently, the scheduling decisions made by different schedulers may conflict with each other due to the possibility that different scheduling decisions refer to the same subset of the resources in the data centre. Conflicting scheduling decisions cause additional scheduling attempts and consequently increase the scheduling cost. More resources each scheduler demands, higher scheduling cost may incur and longer job response times the users may experience. It is useful to investigate the balanced points in terms of resource demands for each of independent schedulers, so that the distributed schedulers can all achieve decent job performance without experiencing undesired resource competition. To address this issue, we model distributed scheduling and resource conflict using the game theory and conduct the quantitative analysis about scheduling cost and job performance. Further, based on the analysis, we develop the conflict-aware scheduling strategies to reduce the scheduling cost and improve job performance. We have conducted the simulation experiments with workload trace and also real experiments on Amazon Web Services(AWS). The experimental results verify the effectiveness of the proposed modelling approach and scheduling strategies.
机译:大型数据中心是现代计算系统的增长趋势。由于大型数据中心必须管理大量机器和作业,因此部署多个独立的调度程序(在文献中称为分布式调度程序)以同时进行调度决策已被证明是加快大量处理速度的有效方法提交的作业和数据。分布式调度程序的主要缺点是,由于这些调度程序独立地调度不同的作业,因此,由于不同的调度决策可能引用数据中心中资源的同一子集,因此由不同的调度程序做出的调度决策可能彼此冲突。冲突的调度决策会导致额外的调度尝试,从而增加调度成本。每个调度程序需要更多的资源,可能会产生更高的调度成本,并且用户可能会经历更长的作业响应时间。在每个独立调度程序的资源需求方面研究平衡点是很有用的,这样分布式调度程序就可以在不经历不希望的资源竞争的情况下实现良好的工作绩效。为了解决这个问题,我们使用博弈论对分布式调度和资源冲突进行建模,并对调度成本和工作绩效进行定量分析。此外,在分析的基础上,我们开发了具有冲突意识的调度策略,以降低调度成本并提高工作绩效。我们已经进行了带有工作负载跟踪的模拟实验,并且还在Amazon Web Services(AWS)上进行了实际实验。实验结果验证了所提出的建模方法和调度策略的有效性。

著录项

  • 来源
    《Future generation computer systems》 |2018年第9期|995-1007|共13页
  • 作者单位

    School of Information Science and Engineering, Hunan University;

    Department of Computer Science, University of Warwick;

    School of Information Science and Engineering, Hunan University,Department of Computer Science, University of Warwick;

    Department of Computer Science, University of Warwick;

    School of Computer Science and Engineering, Yanshan University;

    School of Computer and Software, Nanjing University of Information Science and Technology;

    College of Polytechnic, Hunan Normal University;

    School of Electronic and Information Engineering, South China University of Technology;

    School of Electronic and Information Engineering, South China University of Technology,School of Computing and Mathematics, Charles Sturt University;

  • 收录信息 美国《科学引文索引》(SCI);美国《工程索引》(EI);
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    Data centre; Scheduling; Game theory; Resource conflict;

    机译:数据中心调度博弈论资源冲突;

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