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3D visual discomfort predictor based on subjective perceived-constraint sparse representation in 3D display system

机译:基于3D显示系统中主观知觉约束稀疏表示的3D视觉不适预测器

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Three-dimensional (3D) display systems have been widely adopted due to the recent increased availability of an increasing 3D contents. However, viewers may experience visual discomfort due to the limited viewing zone available of 3D display systems. Therefore, 3D visual discomfort prediction is important for optimizing 3D display systems. In this paper, we propose a 3D visual discomfort predictor (3D-VDP) that is based on the visual discomfort features of the primary visual cortex (V1) and the properties of subjective perceived-constraint sparse representation (SPCSR). Embedding subjective values of visual discomfort as a constraint into sparse representation such that the dictionary is more suitable for visual perception is the major technical contribution of this study. Specifically, the proposed 3D-VDP with SPCSR consists of two phases. In the training phase, first, the neural activity mechanism of V1 is considered, and the features of visually important disparity and spatial frequency disparity are extracted to highlight the influence of disparity on the comfort of stereoscopic images. Second, by considering the visual properties of the receptive field and learning mechanism, a perceived dictionary of visual discomfort and the corresponding perceived value of visual discomfort are obtained based on the subjective value of visual discomfort as a constraint condition applied to the construction of a supervised dictionary learning algorithm. In the testing phase, the sparse coefficient of visual discomfort of the stereoscopic image is computed according to the perceived dictionary of visual discomfort by using the sparse coding algorithm, and the final visual discomfort score of the stereoscopic image is obtained from the weighted sparse coefficients and the perceived value of visual discomfort. Experimental results obtained with the IVY LAB database and the NBU database demonstrate that, in comparison with closely related existing models, the proposed 3D-VDP with SPCSR achieves a high consistency of subjective assessment.
机译:由于最近增加的日益增长的3D内容的可用性,三维(3D)显示系统已被广泛采用。但是,由于3D显示系统的可用观看区域有限,观看者可能会感到视觉不适。因此,3D视觉不适感预测对于优化3D显示系统很重要。在本文中,我们提出了一种3D视觉不适预测器(3D-VDP),该预测器基于主要视觉皮层(V1)的视觉不适特征和主观感知到的约束稀疏表示(SPCSR)的属性。将视觉不适的主观值作为约束条件嵌入到稀疏表示中,以使字典更适合视觉感知,这是这项研究的主要技术贡献。具体而言,建议的带有SPCSR的3D-VDP由两个阶段组成。在训练阶段,首先要考虑V1的神经活动机制,并提取视觉上重要的视差和空间频率视差的特征,以突出视差对立体图像舒适度的影响。其次,通过考虑感受野的视觉特性和学习机制,基于视觉不适的主观值作为适用于构建监督对象的约束条件,获得了视觉不适的感知词典和相应的视觉不适感知值。字典学习算法。在测试阶段,利用稀疏编码算法,根据感知到的视觉不适字典,计算立体图像的稀疏视觉不适系数,并根据加权后的稀疏系数和视觉不适的感知价值。通过IVY LAB数据库和NBU数据库获得的实验结果表明,与紧密相关的现有模型相比,提出的带有SPCSR的3D-VDP具有很高的主观评估一致性。

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