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Stable dynamic webshadows in the X3DOM framework

机译:X3DOM框架中稳定的动态Web阴影

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The faithful representation of real-time shadow has become omnipresent in our everyday lives due to modern video games. In the World Wide Web, however, this is different: the representation of three-dimensional scenes in a browser is only a few years old and so far, shadows play at most a minor role. Still, shadows are an important factor in the human perception of three-dimensional worlds, since they increase in general not only the authenticity of a scene, but at the same time provide important clues about where an object is placed in space. The JavaScript-based open-source framework X3DOM plays an essential role in the 3D web development, because it provides an approach for the integration of declarative 3D in HTML5. However, it provides only rudimentary shadow techniques, which are insufficient to today's requirements. In this work, this problem is addressed by first examining existing shadow mapping techniques for their suitability for use in the web. Based on this we provide a concept to improve the shadow representation for X3DOM. We implemented and validated our concept showing the benefit. As a result is now standard part of X3DOM.
机译:由于现代视频游戏的出现,实时阴影的忠实表现已在我们的日常生活中无处不在。但是,在万维网中,情况有所不同:浏览器中的三维场景表示只有几年的历史,到目前为止,阴影起的作用很小。尽管如此,阴影仍然是人类对三维世界的感知的重要因素,因为阴影通常不仅增加了场景的真实性,而且同时提供了有关物体在空间中放置位置的重要线索。基于JavaScript的开源框架X3DOM在3D Web开发中起着至关重要的作用,因为它提供了在HTML5中集成声明性3D的方法。但是,它仅提供基本的阴影技术,不足以满足当今的要求。在这项工作中,首先通过检查现有阴影映射技术是否适合在网络中使用来解决此问题。基于此,我们提供了一个改进X3DOM阴影表示的概念。我们实施并验证了我们的概念,显示出了好处。因此,现在已成为X3DOM的标准部分。

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