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Quad-RRT: A real-time GPU-based global path planner in large-scale real environments

机译:Quad-RRT:大规模实际环境中基于GPU的实时全局路径规划器

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During the last decade, sampling based methods for motion and path planning have gained more interest. Specifically, in the field of robotics, approaches based on the Rapidly-exploring Random Tree (RRT) algorithm have become the customary technique for solving the single-query motion planning problem. However, dynamic large maps still represent a challenging scenario for these methods to produce fast enough results. Taking advantage of an NVidia CUDA-enabled Graphic Processing Unit (GPU), we present quad-RRT, an extension of the bi-directional strategy to speed up the RRT when dealing with large-scale, bidimensional (2D) maps. Designed for modern GPUs, quad-RRT computes four trees instead of the two ones built by the bidirectional approaches. This modification aims balancing the direct searching ability of these methods with the parallel exploration of those parts of the map at both sides of the path joining the initial and goal poses. Experimental results demonstrate that the proposed algorithm provides a significant speedup dealing with large-scale maps densely populated by obstacles, when compared to other implementations of the RRT. Hence, the algorithm can have a high impact in the field of inspection path planning for distributed infrastructure. It is also a promising approach to allow new generation robots, designed to work in unconstrained environments, dynamically plan large-scale paths. (C) 2018 Elsevier Ltd. All rights reserved.
机译:在过去的十年中,基于采样的运动和路径规划方法越来越引起人们的兴趣。具体地说,在机器人技术领域,基于快速探索随机树(RRT)算法的方法已成为解决单查询运动计划问题的常用技术。但是,动态大图对于这些方法产生足够快的结果仍然是一个充满挑战的场景。利用NVidia启用CUDA的图形处理单元(GPU),我们提出了Quad-RRT,这是双向策略的扩展,可以在处理大型二维(2D)地图时加快RRT。 Quad-RRT专为现代GPU设计,可计算四棵树,而不是双向方法构建的两棵树。此修改旨在平衡这些方法的直接搜索能力与在连接初始姿势和目标姿势的路径两侧的地图那些部分的并行探索。实验结果表明,与RRT的其他实现方式相比,该算法可显着提高处理拥挤障碍物的大规模地图的速度。因此,该算法在分布式基础结构的检查路径规划领域中可能具有很大的影响。这也是允许在不受限制的环境中工作的新一代机器人动态规划大规模路径的一种有前途的方法。 (C)2018 Elsevier Ltd.保留所有权利。

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