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Training for vigilance on the move: a video game-based paradigm for sustained attention

机译:在移动过程中进行警惕性培训:基于视频游戏的范例,可引起持续关注

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摘要

The capacity for superior vigilance can be trained by using knowledge of results (KR). Our present experiments demonstrate the efficacy of such training using a first-person perspective movement videogame-based platform in samples of students and Soldiers. Effectiveness was assessed by manipulating KR during a training phase and withdrawing it in a subsequent transfer phase. Relative to a no KR control condition, KR systematically improved performance for both Soldiers and students. These results build upon our previous findings that demonstrated that a video game-based platform can be used to create a movement-centred sustained attention task with important elements of traditional vigilance. The results indicate that KR effects in sustained attention extend to a first person perspective movement based paradigm, and that these effects occur in professional military as well as a more general population. Such sustained attention training can save lives and the present findings demonstrate one particular avenue to achieve this goal.Practitioner Summary: Sustained attention can be trained by means of knowledge of results using a videogame-based platform with samples of students and Soldiers. Four experiments demonstrate that a dynamic, first-person perspective video game environment can serve to support effective sustained attention training in professional military as well as a more general population.
机译:可以通过使用结果知识(KR)来训练高度警惕的能力。我们目前的实验在学生和士兵的样本中证明了使用基于第一人称视角运动视频游戏的平台进行此类培训的功效。通过在培训阶段操纵KR并在随后的转移阶段将其撤回来评估有效性。相对于无KR控制条件,KR系统地提高了士兵和学生的表现。这些结果基于我们以前的发现,这些发现表明基于视频游戏的平台可用于创建以运动为中心的持续关注任务,并具有传统警惕性的重要元素。结果表明,持续关注中的KR效应扩展到基于第一人称视角运动的范例,并且这些效应发生在专业军事人士以及更一般的人群中。这种持续的注意力训练可以挽救生命,目前的发现证明了实现这一目标的一种特殊途径。从业者摘要:可以使用基于视频游戏的平台,对学生和士兵进行抽样,通过对结果的了解来训练持续注意力。四个实验表明,动态的第一人称视角视频游戏环境可以为专业军事人员以及更广泛的人群提供有效的持续注意力训练。

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