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Visualized sound effect icons for improved multimedia accessibility: A pilot study

机译:可视化的音效图标可改善多媒体访问性:一项初步研究

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摘要

Sound effects are often used to communicate important information in multimedia such as video games. For instance, they may tell the player that a character has just snuck up on them, is firing at them, or is about to paddle over a waterfall. Nevertheless, there are times when playing sound may be inappropriate, may be inaudible, may become fatiguing and/or may be inaccessible for hard of hearing and deaf users. Therefore, an alternative to sound that can relay the same information would be beneficial to many users. The majority of studies into alternative presentations of sound for these purposes have focused on dialogue at the expense of music and sound effects. The paper introduces a pilot study of "SoundSign", a prototype symbolic representation of sound effects for multimedia, using an innovative icon and compass that indicates direction, sound cue and proximity. Users who have disabled the sound, are hearing-impaired or are otherwise unable to hear sound will still get the information needed. A description of SoundSign and the results of a usability test are presented.
机译:声音效果通常用于传达多媒体信息(例如视频游戏)中的重要信息。例如,他们可能告诉玩家角色刚刚掩盖了他们,向他们开枪或即将在瀑布上划桨。但是,有时候播放声音可能不合适,听不清,变得疲劳和/或听不清和失聪的用户听不到。因此,可以传递相同信息的声音替代方法将对许多用户有利。为了这些目的,对声音的替代表示的大多数研究都集中在对话上,而以音乐和声音效果为代价。本文介绍了“ SoundSign”的初步研究,“ SoundSign”是多媒体声音效果的原型符号表示形式,它使用创新的图标和指南针来指示方向,声音提示和接近程度。禁用声音,听障或无法听到声音的用户仍将获得所需的信息。介绍了SoundSign的描述和可用性测试的结果。

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