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The emerging adolescent World of Warcraft video gamer: A five factor exploratory profile model

机译:新兴的《魔兽世界》视频游戏玩家:五要素探索性档案模型

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This exploratory study discovered personality patterns among emerging adults (EA; aged 18-25) who played World of Warcraft (WoW). The authors examined differences between the 44-item personality measure Big Five Inventory (BFI) and emerging adult play style and specialization of WoW players through latent profile analysis (LPA). The authors focused on the specifics of participant's play style (Player VS Player, Player VS Environment, or Role-Playing), specialization of character (Tank, Healer, Damage), and whether EA WoW video gamers met criteria for an antisocial personality profile (see Markey and Markey, 2010). A total of 465 EA WoW players, participated in the study. The author's findings, based on LPA, discovered profiles amongst the participants utilizing ANOVAs to statistically investigate differences. The authors found the following three different main profiles overall across play styles and specialization: Extroversive, Introversive, and Ambiversive. This study asserts personality may play a role in understanding the video gamer and there may be at least three personality types of gamers who play World of Warcraft (WoW). Furthermore, there was no support for antisocial personality scores of EAs in WoW players when compared to suggested markers of antisocial personality factors (see Bean and Groth-Marnat, 2014; Markey and Markey, 2010).
机译:这项探索性研究发现了玩魔兽世界(WoW)的新兴成年人(EA; 18-25岁)的人格特征。作者通过潜在特征分析(LPA)检验了44个项目的人格测评“大五库存”(BFI)与新兴成人比赛风格和魔兽世界球员专业化之间的差异。作者主要研究参与者的游戏风格(玩家VS玩家,玩家VS环境或角色扮演),角色的专业化(坦克,治疗者,伤害)以及EA WOW视频游戏玩家是否符合反社会性格特征的标准(参见Markey和Markey,2010年)。共有465名EA WOW玩家参加了研究。作者基于LPA的发现,在使用ANOVA进行统计学调查差异的参与者中发现了概况。作者发现了以下三种不同的主要概况,涵盖了游戏风格和专业领域:外向型,内向型和歧义性。这项研究断言,个性可能在理解视频游戏者中起作用,并且可能至少有三种个性类型的游戏者玩魔兽世界(WoW)。此外,与建议的反社会人格因素标记相比,《魔兽世界》玩家对EA的反社会人格分数没有支持(参见Bean和Groth-Marnat,2014; Markey和Markey,2010)。

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