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The reconstruction of boundary contours and surfaces in arbitrary unstructured triangular and tetrahedral grids

机译:任意非结构化三角形和四面体网格中边界轮廓和曲面的重构

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In an arbitrary assembly of triangles or tetrahedra there is often a requirement to recover or construct edges or triangles which are formed by the connections between nodes. Such is the case in computational methods where grids of triangles or tetrahedra must conform to prespecified boundaries. Discusses general techniques which can be applied to recover edges and triangles within unstructured assemblies of triangles and tetrahedra. The methods described involve the intersection of the required edges and triangles with other nodes, edges, triangles and tetrahedra and then locally performing transformations of the element connectivities. The method is applied to the recovery of fixed boundary triangles for finite element meshes and to the construction of multidomains within unstructured grids. Several applications of the method are given to real practical problems.
机译:在三角形或四面体的任意组装中,经常需要恢复或构造由节点之间的连接形成的边缘或三角形。在三角形或四面体的网格必须符合预定边界的计算方法中就是这种情况。讨论可用于恢复三角形和四面体的非结构化装配体中的边缘和三角形的一般技术。所描述的方法涉及所需的边和三角形与其他节点,边,三角形和四面体的交集,然后局部执行元素连接性的转换。该方法适用于有限元网格的固定边界三角形的恢复以及非结构化网格内多域的构造。该方法在实际的实际问题上有几种应用。

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