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首页> 外文期刊>Journal of display technology >Three-Dimensional Display Rendering Acceleration Using Occlusion Camera Reference Images
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Three-Dimensional Display Rendering Acceleration Using Occlusion Camera Reference Images

机译:使用遮挡相机参考图像的三维显示渲染加速

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摘要

Volumetric three-dimensional (3-D) displays allow the user to explore a 3-D scene free of joysticks, keyboards, goggles, or trackers. For non-trivial scenes, computing and transferring a 3-D image to the display takes hundreds of seconds, which is a serious bottleneck for many applications. We propose to represent the 3-D scene with an occlusion camera reference image (OCRI). The OCRI is a compact scene representation that stores only and all scene samples that are visible from a viewing volume centered at a reference viewpoint. The OCRI enables computing and transferring the 3-D image an order of magnitude faster than when the entire scene is processed. The OCRI approach can be readily applied to several volumetric display technologies; we have tested the OCRI approach with good results on a volumetric display that creates a 3-D image by projecting 2-D scene slices onto a rotating screen.
机译:立体三维(3-D)显示器使用户可以探索无操纵杆,键盘,护目镜或跟踪器的3-D场景。对于非平凡的场景,计算和传输3-D图像到显示器要花费数百秒,这对于许多应用程序来说是一个严重的瓶颈。我们建议用遮挡相机参考图像(OCRI)表示3D场景。 OCRI是一种紧凑的场景表示形式,它仅存储从以参考视点为中心的观看体积中可见的所有场景样本。与处理整个场景相比,OCRI可以更快地计算和传输3-D图像。 OCRI方法可以很容易地应用于几种体积显示技术。我们已经在容积显示器上测试了OCRI方法,并取得了良好的效果,该显示器通过将2D场景切片投影到旋转屏幕上来创建3D图像。

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