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The business of playing games: players as developers and entrepreneurs

机译:玩游戏的业务:作为开发人员和企业家的玩家

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This paper questions how video game players evolve to become video game developers and entrepreneurs. It also questions how this can best be documented so as to inform the video game industry which is recognised as a key entity in the European economic, education and employment future. Market growth in respect of video game sales, innovation, and research and development is introduced in our opening overview of the industry. This is followed by an analysis of the characteristics of the players and their motivation with related evaluation of their management of real versus virtual aspects of the gameplay. The conclusions reflect upon video game development as a vocation and the potential advantages that gamers have over their counterparts in the business.
机译:本文质疑视频游戏玩家如何发展成为视频游戏开发商和企业家。它还质疑如何最好地将其记录下来,以告知被认为是欧洲经济,教育和就业未来关键实体的视频游戏产业。在视频游戏销售,创新和研究与开发方面的市场增长在我们对行业的开放概述中得到了介绍。接下来是对玩家特征及其动机的分析,以及对他们对游戏玩法真实与虚拟方面的管理的相关评估。结论反映了视频游戏作为一种职业的发展以及游戏玩家相对于同业的潜在优势。

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