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Unconsciously interactive Films in a cinema environment-a demonstrative case study

机译:电影环境中的无意识互动电影-案例研究

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摘要

'Many worlds' is a short narrative live-action film written and directed so as to provide multiple linear routes through the plot to one of four endings, and designed for showing in a cinema environment. At two points during the film, decisions are made based on audience bio-signals as to which plot route to take. The use of bio-signals is to allow the audience to remain immersed in the film, rather than explicitly selecting plot direction. Four audience members have a bio-signal measured sensor for each person: ECG (heart rate), EMG (muscle tension), EEG ('brain waves') and Galvanic Skin Response (perspiration). The four are interpreted as a single average of emotional arousal. 'Many worlds' was the first live-action linear plotted film to be screened in a cinema to the general public utilizing multiple biosensor types. The film has been shown publically a number of times, and lessons learned from the technical and cinematic production are detailed in this paper.
机译:《许多世界》是一部简短的叙事真人电影,经编写和导演,旨在通过情节提供到四个结局之一的多条线性路线,并设计用于在电影环境中放映。在电影的两点上,根据观众的生物信号来决定采取哪种情节路线。使用生物信号是为了让观众保持沉浸在电影中,而不是明确选择情节方向。四个听众为每个人配备了一个生物信号测量传感器:ECG(心率),EMG(肌肉张力),EEG(“脑波”)和皮肤电反应(出汗)。这四个被解释为情感唤醒的单一平均值。 “许多世界”是第一部使用多种生物传感器类型在电影院中向公众放映的真人线性电影。这部电影已经在公众面前放映过多次,并详细介绍了从技术和电影制作中学到的经验教训。

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