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The Role of Motivation and Desire in Explaining Students’ VR Games Addiction: A Cognitive-Behavioral Perspective

机译:激励和欲望解释学生VR游戏成瘾的作用:一种认知行为视角

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Virtual Reality games create an interactive platform for gaming and education for young people. While some longitudinal study has studied the beneficial effects of VR games on learning, the problematic use of VR games by a significant number of learners has become increasingly serious. The current study investigated the mediating effect of behavioral desire and moderation of cyber aggression on consumers’ VAD, which contributes to behavioral and psychological urge to use VR games. Data are from 367 VR games users collected. Findings suggest that behavioral desire influences addictive behavior in the presence of a positive flow experience. Furthermore, theoretical and practical implications in the context of VR-based games are also discussed in this current research.
机译:虚拟现实游戏为年轻人创造一个互动平台,为年轻人进行游戏和教育。 虽然一些纵向研究已经研究了VR游戏对学习的有益效果,但大量学习者的VR游戏的有问题使用变得越来越严重。 目前的研究调查了网络侵略对消费者Vad的行为欲望和泛促的调解效应,这有助于使用VR游戏的行为和心理冲动。 数据来自367名VR游戏用户。 调查结果表明,行为欲望在存在积极流动体验时影响上瘾的行为。 此外,在本前研究中还讨论了基于VR的游戏的语境的理论和实践意义。

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