首页> 外文期刊>H-ermes. Journal of Communication >Marvel's Spider-Man: 'Ragnoverso' crossmediale = Marvel's Spider-Man: crossmedia 'Spider-Verse'
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Marvel's Spider-Man: 'Ragnoverso' crossmediale = Marvel's Spider-Man: crossmedia 'Spider-Verse'

机译:Marvel的蜘蛛侠:“Ragnoverso”Crossmedia = Marvel的蜘蛛侠:Crossmedia“Spider-Fresh”

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Marvel's Spider-Man: crossmedia "Spider-Verse". This paper analyses the videogame Marvel's Spider-Man, released by Insomniac in 2018, from a crossmedia perspective. In particular, this study will enquire into the extent to which the examined videogame is influenced by the comics imaginary and, in turn, influences it. Furthermore, the examination will explore the mutual exchanges between comics and game story elements, which are essential in Marvel's Spider-Man to contribute to the processes of world and storyline building. Finally, the analysis will reveal the function of the urban environment at the time of creating transmedia connections, which are meant to construct and preserve the counterfactual scenario developed by Sony across several media. The main research objective is to underline that the narrative universe of Marvel Comics can benefit from the creation and preservation of the crossmedia "Gameverse".
机译:Marvel的蜘蛛侠:CrossMedia“蜘蛛节”。本文分析了2018年因Insomniac释放的视频名Marvel的蜘蛛侠,从CrossMedia的角度来看。特别是,该研究将询问被检查的视频游戏受到漫画虚构的影响的程度,而且反过来影响它。此外,考试将探讨漫画和游戏故事元素之间的相互交流,这在马夫尔的蜘蛛侠中是必不可少的,以促进世界和故事情节建设的过程。最后,分析将在创建传输连接时揭示城市环境的功能,这意味着构建和保留索尼跨几种媒体开发的反事实情况。主要研究目标是强调奇迹漫画的叙事宇宙可以从Crossmedia“Gameverse”的创作和保存中受益。

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