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Application of crowdfunding to video game projects financing

机译:众区在视频游戏项目融资中的应用

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摘要

After the financial crisis in 2007 started, many of the new innovative companies didn’t have the access to the capital. The chance for them was crowdfunding. Nowadays, facing the coronavirus pandemic, this innovative method of financing becomes a mainstay in development of video games as well. The video game market has developed rapidly over the last over a dozen years, but not all of the creators have the possibility for the traditional funding. This article presents the results of research aimed at examining the availability and use of crowdfunding - the innovative source of financing of projects on the video games market. The research methods used in the article are an observational method and a method of individual cases as well as the rational reasoning on the basis of achieved results.
机译:在2007年的金融危机启动后,许多新的创新公司都没有进入首都。他们的机会是众筹。如今,面对冠状病毒大流行,这种创新的融资方法也成为了视频游戏发展的主动台。视频游戏市场已经在过去十几年中迅速发展,但并非所有创造者都有可能的传统资金。本文介绍了旨在审查众筹的可用性和使用的研究结果 - 该项目在视频游戏市场上融资的创新来源。本文中使用的研究方法是一种观察方法和个人病例的方法以及基于所达到的结果的理性推理。

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