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How to Gamify Online Business: A Case Study Based on “SMART” Model

机译:如何游戏在线业务:基于“智能”模型的案例研究

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With the explosive development of online information, attracting people to participate in online business activities has become a practical challenge which is needed to be solved. Gamification is one of the effective ways to solve this problem. However, there is still a lack of systematic understanding and effective use of gamification due to the diversity of gamification features. More importantly, most classification methods for gamification features cannot provide guidance for practices of online business. Designers and managers of online business are facing the challenge of applying gamification features to engage their users. Therefore, in this study, a new model (SMART) has been put forward to categorize gamification features by reviewing the prior literature. Each feature of the SMART Model has been further analyzed based on a case study of a successful gamified online trading platform (Xian-Yu) in China. This study provides a practical reference for the adoption of gamification in online commerce.
机译:随着在线信息的爆炸性发展,吸引人们参加在线业务活动已成为亟待解决的实际挑战。游戏是解决这个问题的有效方法之一。但是,由于游戏化功能的多样性,仍然缺乏系统的理解和有效利用游​​戏。更重要的是,大多数用于游戏功能的分类方法都无法为在线业务的实践提供指导。在线业务的设计者和管理人员面临应用游戏化功能与用户使用的挑战。因此,在本研究中,已经提出了一种新的模型(SMART)来通过审查先前的文献来对游戏化特征进行分类。基于中国成功的粮食在线交易平台(Xian-Yu)的案例研究,进一步分析了智能模型的每个特征。本研究为在在线商业中采用游戏提供了一种实用的参考。

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