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Grip control and contact point selection for grasping slanted 3D objects with conflicting monocular and binocular cues

机译:抓地力控制和接触点选择,用于捕获具有冲突的单眼和双眼线索的倾斜3D对象

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We investigated how monocular and binocular cues contribute grasping a slanted 3D object, and whether grasping performance was consistent with perception. Depth information is needed for multiple purposes: aligning the grip with the orientation of the object, scaling the grip aperture, and selecting grasp contact points for a stable grip. We measured these components when subjects reached to grasp objects that presented conflicting 3D cues, and measured perceived slant for comparison. Consistent cue stimuli were square planar objects presented at different slants and plane orientations. For conflict conditions, we created objects that, when viewed at a 45?° slant, had the same projected contour as a rotated square object that is slanted by 55?° (compressed) or 35?° (elongated). For these objects, contour information specifies an incorrect 3D slant and orientation. Slant estimates revealed that perceived slant of cue conflict objects was between the slant specified by contour and binocular cues. When subjects' grasping these objects, the hand orientation was consistent with perceived slant: the grip was less slanted as the hand approached elongated objects, and vice versa. Grip aperture was similarly intermediate between the size specified by contour and binocular cues. However, the contact points for grasping objects were not influenced by binocular cues. Grasp points were consistent with a rectangular interpretation of the projected contours, rather than a skewed object that would be consistent with an intermediate slant. While this is not consistent with perceived slant, it would be consistent with perceived shape of the cue conflict stimuli, which appear to be elongated or compressed rectangular objects. We observed no dissociation between the use of 3D cues for perception and action. Grip control and grasp points were affected by 3D cues in the same way as perceived slant and shape.
机译:我们调查了单眼和双眼线索如何帮助抓取倾斜的3D对象,以及抓取性能是否与感知一致。需要深度信息以实现多种目的:将握把与对象的方向对齐,缩放握把孔的大小以及选择用于稳定握把的握把接触点。当受试者伸手抓住呈现冲突3D线索的物体时,我们测量了这些分量,并测量了感知的倾斜度以进行比较。一致的提示刺激是呈不同倾斜度和平面方向呈现的方形平面对象。对于冲突条件,我们创建的对象在倾斜45°时观察时,其投影轮廓与旋转的方形对象具有相同的投影轮廓,该对象倾斜了55°(压缩)或35°(伸长)。对于这些对象,轮廓信息指定了不正确的3D倾斜和方向。倾斜估计表明,提示冲突对象的感知倾斜在轮廓和双目提示指定的倾斜之间。当受试者抓住这些物体时,手的方向与所感知的倾斜一致:当手接近细长的物体时,握持的倾斜程度较小,反之亦然。抓地力孔类似地介于轮廓和双眼提示所指定的大小之间。但是,用于抓取物体的接触点不受双目线索的影响。抓点与投影轮廓的矩形解释一致,而不是与中间倾斜一致的偏斜对象。虽然这与感知到的倾斜不一致,但与线索冲突刺激的感知形状一致,提示冲突刺激似乎是细长的或压缩的矩形对象。我们没有观察到使用3D线索进行感知和动作之间的关联。握力控制和抓握点受3D提示影响的方式与感知到的倾斜和形状相同。

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