首页> 外文期刊>Sensors >A Fuzzy-Based Fusion Method of Multimodal Sensor-Based Measurements for the Quantitative Evaluation of Eye Fatigue on 3D Displays
【24h】

A Fuzzy-Based Fusion Method of Multimodal Sensor-Based Measurements for the Quantitative Evaluation of Eye Fatigue on 3D Displays

机译:基于模糊的多模态传感器融合测量方法,用于定量评估3D显示器上的眼疲劳

获取原文
       

摘要

With the rapid increase of 3-dimensional (3D) content, considerable research related to the 3D human factor has been undertaken for quantitatively evaluating visual discomfort, including eye fatigue and dizziness, caused by viewing 3D content. Various modalities such as electroencephalograms (EEGs), biomedical signals, and eye responses have been investigated. However, the majority of the previous research has analyzed each modality separately to measure user eye fatigue. This cannot guarantee the credibility of the resulting eye fatigue evaluations. Therefore, we propose a new method for quantitatively evaluating eye fatigue related to 3D content by combining multimodal measurements. This research is novel for the following four reasons: first, for the evaluation of eye fatigue with high credibility on 3D displays, a fuzzy-based fusion method (FBFM) is proposed based on the multimodalities of EEG signals, eye blinking rate (BR), facial temperature (FT), and subjective evaluation (SE); second, to measure a more accurate variation of eye fatigue (before and after watching a 3D display), we obtain the quality scores of EEG signals, eye BR, FT and SE; third, for combining the values of the four modalities we obtain the optimal weights of the EEG signals BR, FT and SE using a fuzzy system based on quality scores; fourth, the quantitative level of the variation of eye fatigue is finally obtained using the weighted sum of the values measured by the four modalities. Experimental results confirm that the effectiveness of the proposed FBFM is greater than other conventional multimodal measurements. Moreover, the credibility of the variations of the eye fatigue using the FBFM before and after watching the 3D display is proven using a t-test and descriptive statistical analysis using effect size.
机译:随着3D(3D)内容的迅速增加,已经进行了与3D人为因素相关的大量研究,以定量评估观看3D内容引起的视觉不适,包括眼睛疲劳和头晕。已经研究了各种模式,例如脑电图(EEG),生物医学信号和眼睛反应。但是,大多数先前的研究已经分别分析了每种方式以测量用户的眼睛疲劳。这不能保证所得到的眼睛疲劳评估的可信度。因此,我们提出了一种通过组合多模式测量来定量评估与3D内容有关的眼睛疲劳的新方法。由于以下四个原因,这项研究是新颖的:首先,为了评估3D显示器上具有高可信度的眼睛疲劳,基于脑电信号的多模态,眨眼率(BR),提出了一种基于模糊的融合方法(FBFM)。 ,面部温度(FT)和主观评价(SE);其次,为了测量更准确的眼睛疲劳变化(在观看3D显示器之前和之后),我们获得了EEG信号,眼睛BR,FT和SE的质量得分;第三,为了结合四个模态的值,我们使用基于质量得分的模糊系统获得了脑电信号BR,FT和SE的最佳权重;第四,最终使用四种方式测得的值的加权总和得出定量的眼疲劳变化水平。实验结果证实,所提出的FBFM的有效性优于其他常规多峰测量。此外,使用t检验和使用效应量的描述性统计分析证明了观看3D显示器前后使用FBFM进行眼疲劳变化的可信度。

著录项

获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号