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Absence of modulatory action on haptic height perception with musical pitch

机译:缺少对音高的触觉高度感知的调节作用

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Although acoustic frequency is not a spatial property of physical objects, in common language, pitch, i.e., the psychological correlated of frequency, is often labeled spatially (i.e., “high in pitch” or “low in pitch”). Pitch-height is known to modulate (and interact with) the response of participants when they are asked to judge spatial properties of non-auditory stimuli (e.g., visual) in a variety of behavioral tasks. In the current study we investigated whether the modulatory action of pitch-height extended to the haptic estimation of height of a virtual step. We implemented a HW/SW setup which is able to render virtual 3D objects (stair-steps) haptically through a PHANTOM device, and to provide real-time continuous auditory feedback depending on the user interaction with the object. The haptic exploration was associated with a sinusoidal tone whose pitch varied as a function of the interaction point's height within (i) a narrower and (ii) a wider pitch range, or (iii) a random pitch variation acting as a control audio condition. Explorations were also performed with no sound (haptic only). Participants were instructed to explore the virtual step freely, and to communicate height estimation by opening their thumb and index finger to mimic the step riser height, or verbally by reporting the height in centimeters of the step riser. We analyzed the role of musical expertise by dividing participants into non-musicians and musicians. Results showed no effects of musical pitch on high-realistic haptic feedback. Overall there is no difference between the two groups in the proposed multimodal conditions. Additionally, we observed a different haptic response distribution between musicians and non-musicians when estimations of the auditory conditions are matched with estimations in the no sound condition.
机译:尽管声频不是物理对象的空间特性,但是用通用语言来说,音高,即与频率有关的心理,通常在空间上被标记(即“高音高”或“低音高”)。当要求参与者判断各种行为任务中的非听觉刺激(例如视觉)的空间特性时,音高可以调节(并与参与者互动)。在当前的研究中,我们调查了音高的调节作用是否扩展到虚拟步高的触觉估计。我们实施了硬件/软件设置,该设置能够通过PHANTOM设备以触觉方式渲染虚拟3D对象(阶梯),并根据用户与对象的交互提供实时的连续听觉反馈。触觉探索与正弦波音调相关,其音高根据交互点的高度在(i)较窄和(ii)较宽的音调范围内,或(iii)作为控制音频条件的随机音高变化范围内变化。也没有声音进行探索(仅触觉)。指示参与者自由探索虚拟台阶,并通过张开拇指和食指以模仿台阶立管的高度,或通过口头报告以厘米为单位的高度来交流高度估计。我们通过将参与者分为非音乐家和音乐家来分析音乐专业知识的作用。结果表明,音乐音调对高逼真的触觉反馈没有影响。总体而言,在建议的多峰条件下,两组之间没有差异。此外,当听觉条件的估计与无声音条件下的估计匹配时,我们观察到音乐家和非音乐家之间的触觉响应分布不同。

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