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Psychopathy-related traits and the use of reward and social information: a computational approach

机译:与精神病相关的特征以及奖励和社会信息的使用:一种计算方法

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Psychopathy is often linked to disturbed reinforcement-guided adaptation of behavior in both clinical and non-clinical populations. Recent work suggests that these disturbances might be due to a deficit in actively using information to guide changes in behavior. However, how much information is actually used to guide behavior is difficult to observe directly. Therefore, we used a computational model to estimate the use of information during learning. Thirty-six female subjects were recruited based on their total scores on the Psychopathic Personality Inventory (PPI), a self-report psychopathy list, and performed a task involving simultaneous learning of reward-based and social information. A Bayesian reinforcement-learning model was used to parameterize the use of each source of information during learning. Subsequently, we used the subscales of the PPI to assess psychopathy-related traits, and the traits that were strongly related to the model's parameters were isolated through a formal variable selection procedure. Finally, we assessed how these covaried with model parameters. We succeeded in isolating key personality traits believed to be relevant for psychopathy that can be related to model-based descriptions of subject behavior. Use of reward-history information was negatively related to levels of trait anxiety and fearlessness, whereas use of social advice decreased as the perceived ability to manipulate others and lack of anxiety increased. These results corroborate previous findings suggesting that sub-optimal use of different types of information might be implicated in psychopathy. They also further highlight the importance of considering the potential of computational modeling to understand the role of latent variables, such as the weight people give to various sources of information during goal-directed behavior, when conducting research on psychopathy-related traits and in the field of forensic psychiatry.
机译:在临床和非临床人群中,精神病常常与行为不当的强化指导适应有关。最近的工作表明,这些干扰可能是由于缺乏主动使用信息来指导行为变化的原因。但是,很难直接观察到实际用于指导行为的信息量。因此,我们使用计算模型来估计学习过程中信息的使用。根据他们在精神病性人格量表(PPI),自我报告的心理疾病清单上的总得分,招募了36名女性受试者,并完成了一项任务,该任务包括同时学习基于奖励和社会信息的知识。贝叶斯强化学习模型用于参数化学习过程中每种信息来源的使用。随后,我们使用PPI的分量表来评估与心理疾病相关的特征,并通过正式的变量选择程序来分离与模型参数密切相关的特征。最后,我们评估了这些参数与模型参数的关系。我们成功地分离了被认为与精神病有关的关键人格特质,这些人格特质可能与基于模型的受试者行为描述有关。奖励历史信息的使用与特质焦虑和无畏程度呈负相关,而社交建议的使用则随着人们对他人的操纵能力和缺乏焦虑的增加而减少。这些结果证实了以前的发现,表明不同类型信息的次佳使用可能与精神病有关。他们还进一步强调了考虑进行计算机建模以了解潜在变量的作用的重要性,例如,在进行有关心理疾病相关特征的研究时,人们在目标导向的行为过程中人们对各种信息源的权重法医精神病学。

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