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Factors Affecting Internet Gaming Addiction:SNS Addiction Tendencies, Self-Esteem, and Interpersonal Relationships among Male Middle School Students

机译:影响网络游戏成瘾的因素:男中学生的SNS成瘾倾向,自尊心和人际关系

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The aims of this study were to verify SNS addiction tendencies, self-esteem, and interpersonal relationships and to construct a hypothetical structural model which explains internet game addiction in male middle school students and to test the fitness with collected data. The data were collected via structural questionnaires completed by 213 male students attending a middle school located in Seoul who agreed to participate in this study. There was a statistically significant negative correlation between SNS addiction tendencies and self-esteem, and there were positive correlations among SNS addiction tendencies, interpersonal relationships, and internet gaming addiction. Also, there was a statistically significant positive correlation between interpersonal relationships and self-esteem and a negative correlation between internet gaming addiction and interpersonal relationships. AMOS 20.0 analysis was used to determine the influence of internet game addiction and to identify its correlation with SNS addiction tendencies. The overall fitness indices hypothetical model was good: (X2= 78.981, p<.001), X2//df=3.43, CFI= .962, TLI=.941, RMSEA=.080. Out of 5 paths, 5 were statistically significant. SNS addiction had the greatest impact on Internet game addiction among the male middle school students in this model.
机译:这项研究的目的是验证SNS的成瘾倾向,自尊和人际关系,并构建一个解释性结构模型来解释男中学生的网络游戏成瘾,并通过收集的数据测试其适应性。数据是通过结构问卷调查收集的,该问卷由位于首尔的一所中学的213名同意参加这项研究的男学生填写。 SNS成瘾倾向和自尊之间存在统计学上的显着负相关,SNS成瘾倾向,人际关系和网络游戏成瘾之间存在正相关。此外,人际关系与自尊之间存在统计学上的显着正相关,互联网游戏成瘾与人际关系之间存在负相关。 AMOS 20.0分析用于确定网络游戏成瘾的影响并确定其与SNS成瘾倾向的相关性。总体健康指数假设模型良好:(X2 = 78.981,p <.001),X2 // df = 3.43,CFI = .962,TLI = .941,RMSEA = .080。在5条路径中,有5条具有统计意义。在这种模式下,SNS成瘾对男性中学生的网络游戏成瘾影响最大。

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