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Immersive Learning: Using a Web-Based Learning Tool in a PhD Course to Enhance the Learning Experience

机译:沉浸式学习:在博士课程中使用基于Web的学习工具来增强学习体验

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Aim/Purpose: Teaching and learning is no longer the same and the paradigm shift has not settled yet. Information technology (IT) and its worldwide use impacts student learning methods and associated pedagogical models. Background: In this study we frame immersive learning as a method that we believe can be designed by pedagogical models such as experiential, constructivist, and collaborative elements. We also present a peer-to-peer interactive web based learning tool, designed and implemented in-house with immersive learning features. Methodology: We conducted an exploratory research with a Ph.D course on “pedagogical methods” where 9 doctoral students were tasked to follow the peer-to-peer 3 phase process in their learning. Contribution: We found the peer-to-peer does favor experiential, constructivist, collaborative learning, which contributes into the use of immersive learning as an important learning style for the future.Findings: This study investigated different ways to measure students’ collaboration, constructivism through their peer evaluation scores and performance in an immersive learning environment by taking the roles of teacher, evaluator, and learner. Recommendations for Practitioners: An in-depth understanding of immersive learning methods allows the application of Experiential Immersive Learning (EIL) in various disciplines of professional training, which can increase performance and engagement. Recommendation for Researchers: It is necessary and advantageous for a researcher to view in-depth the process of students’ learning, to have the ability to quantify, analyze each individual’s contribution, and to observe via Information Technology the collaborative aspects of learning. Impact on Society: By observing an effective methodology in learning, this allows us to understand how knowledge is created throughout different disciplines. Future Research: Further studies should be made to adjust and polish our understanding of the peer-to-peer tool in order to gain a deeper understanding of customized learning.
机译:目的/目的:教与学不再相同,范式转变尚未解决。信息技术(IT)及其在世界范围内的使用会影响学生的学习方法和相关的教学模型。背景:在本研究中,我们将沉浸式学习框架化为一种我们认为可以通过教学模型(例如经验,建构主义和协作元素)设计的方法。我们还提供了一种基于对等交互式Web的学习工具,该工具是在内部设计并实现的,具有沉浸式学习功能。方法:我们通过博士学位课程“教学方法”进行了探索性研究,其中9名博士生被要求遵循学习中的对等3阶段过程。贡献:我们发现点对点确实偏爱体验式,建构主义,协作学习,这有助于将沉浸式学习作为未来重要的学习方式。研究结果:本研究调查了衡量学生协作,建构主义的不同方法通过他们在沉浸式学习环境中的同伴评估分数和表现来扮演老师,评估者和学习者的角色。给从业者的建议:对沉浸式学习方法的深入理解允许将体验式沉浸式学习(EIL)应用到各种专业培训学科中,从而可以提高绩效和参与度。给研究人员的建议:研究人员有必要深入了解学生的学习过程,有能力量化,分析每个人的贡献,并通过信息技术观察学习的协作方面,这是必要且有利的。对社会的影响:通过观察有效的学习方法,可以使我们了解如何在不同学科中创造知识。未来研究:应该做进一步的研究,以调整和完善我们对点对点工具的理解,以便对定制学习有更深入的了解。

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