首页> 外文期刊>H-ermes. Journal of Communication >La narrazione interattiva di Detroit: Become Human? e la definizione etico-politica dell’individuo contemporaneo = The Detroit: Become Human ? interactive narrative and the ethical-political definition of the contemporary individual
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La narrazione interattiva di Detroit: Become Human? e la definizione etico-politica dell’individuo contemporaneo = The Detroit: Become Human ? interactive narrative and the ethical-political definition of the contemporary individual

机译:底特律的互动叙事:成为人类?以及当代人的伦理政治定义=底特律:成为人吗?互动叙事与当代人的伦理政治定义

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As has recently been admitted, videogames are the new frontier of the experiential entertainment. Different shapes and types of videogames are born to meet the specific demands of the players who, in a prospective of prosumerism, had contribute to developing the industry and the imaginary. The first and the oldest one, is the research of the meaning inside the narration, because we are stories, stuck in there. To the other side the sci fi narration is not crystallized to Isaac Asimov and Philip Dick, but it finds in some way new possibilities with products who interacts more with the customers. Detroit: become Human is the clearest example of Dick’s influence. The game is set into a possible dystopian future, where Cyberlife, a company who make handyman droids, has became the most important political-institution of the world. This scenery had generated a huge social tension, because every work sector is filled by droids, even though they are formally integrated and partially accepted by the society. Nevertheless, the droids are ready for the revolution, because they want to be recognized as alive by the human. It’s a continues mirroring through the experiences of the characters, that allow us to think about the real nature of the mankind: they become the prove not only of their world, but also of the discriminatory problems that we are living into the present. This game presents itself as a governance and social and policy videogame exercise, a topic that discusses its values.
机译:正如最近承认的那样,电子游戏是体验娱乐的新领域。为了满足玩家的特殊需求而诞生了不同形状和类型的视频游戏,这些玩家在追求准专业化的基础上,为发展游戏产业和想象力做出了贡献。第一个和最古老的一个是对叙述内部含义的研究,因为我们是故事,被困在其中。另一方面,艾萨克·阿西莫夫(Isaac Asimov)和菲利普·迪克(Philip Dick)的科幻小说并没有具体化,但它以某种方式发现了与客户互动更多的产品的新可能性。底特律:成为人类是迪克影响力的最明显例证。游戏的发展可能是反乌托邦的未来,在那里,制造机器人的公司Cyber​​life已成为世界上最重要的政治机构。这种风景引起了巨大的社会紧张,因为每个工作部门都充满了机器人,尽管它们已经正式融入社会并被社会部分接受。然而,机器人已经为革命做好了准备,因为它们希望被人类识别为活着的。它通过角色的经历不断地反映出来,使我们能够思考人类的真实本性:它们不仅证明了他们的世界,而且也证明了我们生活在当下的歧视性问题。该游戏将自己呈现为一种治理以及社会和政策视频游戏活动,是讨论其价值的主题。

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