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Interactive technologies facilitating collaboration between projetists and non-projetists: A laboratory design experience

机译:交互技术促进项目开发者与非项目开发者之间的协作:实验室设计经验

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INT/OBJ Collaborative projects in building environment′s design involving professionals from various areas, especially in the initial phases of the process is recent. Plurality and diversity of points of view is mandatory for architects and designers. However, sharing experiences expect language alinement and may take benefit from visualization environment. The study aims to evaluate how interactive technologies can help collaboration during a project process between designers and non-designers facilitates communication between them. A collaborative design experience was developed at G-SCOP laboratory, France in collaboration with Lacesse/UFPB, Brazil. MET The method consisted in proposing a collaborative workshop with 2 designers and 2 non-designers A first meeting allowed to know each other and to be aware of the equipments that they would handle during the activity: a high resolution Powerwall, which allowed an "immersive virtual visit" and an interactive table was used to manipulate images, to propose physico-spatial improvements of the studied environment. Participants wrote observations and drawn change proposals on the recorded images. RES The technology employed to perform the collaborative workshop, although sophisticated, was easy to operate, understood and handled by all participants. It allowed them to be placed in similar conditions for proposition, allowing communication to occur clearly and objectively. They chose not to use technical drawings, but projected onto the images of the environments, which was later reported as important for non-designers who had no knowledge about representation. The sketched solutions presented are considered constructive and tangible. CONS The experience demonstrated the capacity of the interactive technology to support such meetings, including people with disability and various training. It was compared to meetings in a real building, but opens valuable opportunities when the building does not already exist.
机译:INT / OBJ涉及建筑领域设计的协作项目来自各个领域,尤其是在过程的初始阶段。对于建筑师和设计师来说,观点的多样性和多样性是必不可少的。但是,分享经验需要语言的帮助,并且可以从可视化环境中受益。该研究旨在评估交互技术如何在设计人员和非设计人员之间的项目过程中帮助进行协作,从而促进他们之间的沟通。在法国的G-SCOP实验室与巴西的Lacesse / UFPB合作开发了协作设计经验。 MET该方法包括提议由2位设计师和2位非设计师组成的协作研讨会。第一次会议允许彼此了解并知道他们在活动中将使用的设备:高分辨率Powerwall,允许“沉浸式”虚拟访问”和交互式表格用于处理图像,以提出对研究环境进行物理空间改进的方法。与会者在记录的图像上发表了意见并提出了变更建议。 RES用来执行协作研讨会的技术尽管复杂,但易于操作,理解和处理。它使他们能够以相似的条件提出主张,从而使交流能够清晰客观地进行。他们选择不使用技术图纸,而是投影到环境图像上,后来据报道对那些不了解表示法的非设计人员来说很重要。提出的草图解决方案被认为是建设性的和切实的。缺点经验表明,交互式技术具有支持此类会议(包括残疾人和各种培训)的能力。它与在真实建筑物中的会议进行了比较,但是在建筑物不存在时会提供宝贵的机会。

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