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On the Inverse Problem of Binocular 3D Motion Perception

机译:关于双目3D运动感知的逆问题

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It is shown that existing processing schemes of 3D motion perception such as interocular velocity difference, changing disparity over time, as well as joint encoding of motion and disparity, do not offer a general solution to the inverse optics problem of local binocular 3D motion. Instead we suggest that local velocity constraints in combination with binocular disparity and other depth cues provide a more flexible framework for the solution of the inverse problem. In the context of the aperture problem we derive predictions from two plausible default strategies: (1) the vector normal prefers slow motion in 3D whereas (2) the cyclopean average is based on slow motion in 2D. Predicting perceived motion directions for ambiguous line motion provides an opportunity to distinguish between these strategies of 3D motion processing. Our theoretical results suggest that velocity constraints and disparity from feature tracking are needed to solve the inverse problem of 3D motion perception. It seems plausible that motion and disparity input is processed in parallel and integrated late in the visual processing hierarchy.
机译:结果表明,现有的3D运动感知处理方案(如眼间速度差异,随时间变化的视差以及运动和视差的联合编码)不能为局部双目3D运动的反光学问题提供一般解决方案。相反,我们建议结合双目视差和其他深度提示结合局部速度约束,为反问题的解决提供更灵活的框架。在孔径问题的背景下,我们从两种可能的默认策略中得出预测:(1)矢量法线偏爱3D慢动作,而(2)独眼动物平均值基于2D慢动作。预测歧义线运动的感知运动方向提供了一个机会来区分3D运动处理的这些策略。我们的理论结果表明,需要速度约束和来自特征跟踪的视差来解决3D运动感知的逆问题。似乎可以并行处理运动和视差输入,并在视觉处理层次结构的后期集成它们,这似乎是合理的。

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