首页> 外文期刊>Religions >‘Instant Karma’—Moral Decision Making Systems in Digital Games
【24h】

‘Instant Karma’—Moral Decision Making Systems in Digital Games

机译:“即时业力”-数字游戏中的道德决策系统

获取原文
       

摘要

Moral decision making systems have long been a popular and widely discussed part of computer games; especially in—but not limited to—role-playing games and other games with strong narrative elements. In this article, an attempt will be made to draw a connection between historic and recent concepts of karma and moral decision making systems in digital games, called ‘karma systems’. At the same time, a detailed analysis of one such system (that of Mass Effect 2 ) will be provided.
机译:道德决策系统长期以来一直是计算机游戏中广受欢迎且得到广泛讨论的部分。特别是在但不限于角色扮演游戏和其他具有强烈叙事元素的游戏中。在本文中,我们将试图在历史和近代业力概念与数字游戏中道德决策系统(称为“业力系统”)之间建立联系。同时,将提供一个这样的系统(质量效应2)的详细分析。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号