首页> 外文期刊>International Journal of Emerging Technologies in Learning (iJET) >Incidental Lexicon Acquisition through Playful Interaction
【24h】

Incidental Lexicon Acquisition through Playful Interaction

机译:通过好玩的互动附带词汇

获取原文
       

摘要

This paper presents an educational game which aids learners with foreign lexicon acquisition while entertaining them at the same time. An overview over existing language learning tools is given, and a general platform for educational games for second language acquisition (SLA) is described. It introduces a specific prototype video game which teaches Italian vocabulary to the user. The application puts learning at the core of its game mechanics and combines it with a narrative and role-playing elements. In a user study, the game is compared to two other learning methods with focus on long term retention of vocabulary and enjoyment of the exercise. The game is found to perform within 10% of the efficiency of pure vocabulary learning exercises, while being considerably more enjoyable to the user.
机译:本文介绍了一种教育游戏,该游戏可以帮助学习者同时获得外国词汇的娱乐性。概述了现有的语言学习工具,并介绍了用于第二语言习得(SLA)的教育游戏的通用平台。它引入了一个特定的原型视频游戏,该游戏可以向用户教授意大利语词汇。该应用程序将学习作为其游戏机制的核心,并将其与叙述和角色扮演元素相结合。在用户研究中,将游戏与其他两种学习方法进行了比较,侧重于长期保留词汇和锻炼身体。发现该游戏的执行效率仅为纯词汇学习练习的10%,而用户则更喜欢。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号