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Cogent:A Case Study of Meaningful Gamification in Education with Virtual Currency

机译:Cogent:虚拟货币教育中有意义游戏化的案例研究

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This paper analyzes students’ experience with Cogent, a virtual economy system used throughout the 4 years of a B.S. degree in a Technology major. The case study explains the rules of the Cogent system and investigates its effectiveness to motivate students to learn. Using focus groups and interviews, we collected qualitative data from students about their experience and perceptions of Cogent. The results indicate that Cogent played an encouraging and motivational role for these students and suggest potential for the successful design and implementation of meaningful gamification systems to promote student motivation and engagement within an educational context.
机译:本文分析了学生使用Cogent的经验,Cogent是一个学士学位课程四年来一直使用的虚拟经济系统。技术专业学位。案例研究解释了Cogent系统的规则,并研究了其有效激发学生学习的能力。通过焦点小组和访谈,我们从学生那里收集了有关他们对Cogent的经历和看法的定性数据。结果表明,Cogent为这些学生发挥了令人鼓舞的激励作用,并暗示了成功设计和实施有意义的游戏化系统的潜力,以促进学生在教育环境中的动机和参与度。

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