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What can we share? A design game for developing the shared spaces in housing

机译:我们可以分享什么?用于在外壳中开发共用空间的设计游戏

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Demographic and economic changes challenge urban housing and highlight the need for resident-centred design. This paper discusses a design game created to study the perceptions towards shared spaces among solo living tenants. The game was based on the identification and weighing of significant home-related spaces, functions and services in a framework defined by a minimum dwelling complemented with optional shared facilities. It included an economic variable to simulate real-life choices. The design game provided a tool for gathering user knowledge, opened up different resident profiles, and guided the participants in explicating their preferences as well as negotiating the boundaries between shared and private spaces. This method could be utilised when developing new housing concepts or for reprogramming existing spaces. (C) 2020 The Authors. Published by Elsevier Ltd.
机译:人口统计和经济变革挑战城市住房,突出居民中心设计的需求。本文讨论了创建的设计游戏,以研究独奏生活租户之间对共享空间的看法。该游戏基于识别和称量由最小住宅定义的框架中的重要家庭相关空格,功能和服务,补充着可选的共享设施。它包括一个经济变量来模拟现实生活选择。设计游戏提供了一个用于收集用户知识的工具,打开不同的居民配置文件,并引导参与者阐述他们的偏好以及协商共享和私人空间之间的界限。在开发新的住房概念或重新编程现有空间时,可以使用该方法。 (c)2020作者。 elsevier有限公司出版

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