首页> 外文期刊>Decision sciences >The Effects of Learning, Forgetting, and Relearning on Decision Rule Performance in Multiproject Scheduling
【24h】

The Effects of Learning, Forgetting, and Relearning on Decision Rule Performance in Multiproject Scheduling

机译:学习,遗忘和再学习对多项目计划中决策规则性能的影响

获取原文
获取原文并翻译 | 示例
获取外文期刊封面目录资料

摘要

Product development occurs in multiproject environments where preemption is often allowed so that critical projects can be addressed immediately. Because product development is characterized by time-based competition, there is pressure to make decisions quickly using heuristics methods that yield fast project completion. Preemption heuristics are needed both to choose activities for preemption and then to determine which resources to use to restart preempted activities. Past research involving preemption has ignored any completion time penalty due to the forgetting experienced by project personnel during preemption and the resulting relearning time required to regain lost proficiency. The purpose of this research is to determine the impact of learning, forgetting, and relearning (LFR) on project completion time when preemption is allowed. We present a model for the LFR cycle in multiproject development environments. We test a number of priority rules for activity scheduling, activity preemption, and resource assignment subsequent to preemption, subject to the existence of the LFR cycle, for which a single type of knowledge worker resource is assigned among multiple projects. The results of the simulation experiments clearly demonstrate that LFR effects are significant. The tests of different scheduling, preemption, and resource reassignment rules show that the choice of rule is crucial in mitigating the completion time penalty effects of the LFR cycle, while maintaining high levels of resource utilization. Specifically, the worst performing rules tested for each performance measure are those that attempt to maintain high resource utilization. The best performing rules are based on activity criticality and resource learning.
机译:产品开发发生在经常允许抢占的多项目环境中,因此可以立即处理关键项目。由于产品开发的特点是基于时间的竞争,因此存在使用启发式方法快速做出决策的压力,这些方法可以快速完成项目。需要抢先启发法来选择要抢占的活动,然后确定要使用哪些资源来重新开始抢先的活动。由于抢占项目人员在抢占过程中所经历的遗忘以及因此而产生的重新学习时间以重新获得熟练程度,过去涉及抢占的研究忽略了任何完成时间的惩罚。本研究的目的是确定允许抢占的情况下,学习,遗忘和再学习(LFR)对项目完成时间的影响。我们为多项目开发环境中的LFR周期提供模型。在存在LFR周期的情况下,我们测试了许多优先级规则,用于活动调度,活动抢占和抢占之后的资源分配,为此,在多个项目之间分配了一种类型的知识工作者资源。仿真实验的结果清楚地表明LFR效果显着。对不同的调度,抢占和资源重新分配规则的测试表明,规则的选择对于减轻LFR周期的完成时间损失影响,同时保持较高的资源利用率至关重要。具体来说,针对每个性能指标测试的性能最差的规则是那些试图维持高资源利用率的规则。表现最佳的规则基于活动关键性和资源学习。

著录项

  • 来源
    《Decision sciences》 |1999年第1期|47-82|共36页
  • 作者单位

    Business Department College of Business and Economics University of Idaho Moscow ID 83844-3161 bobash@uidaho.edu;

    Department of Management College of Business Arizona State University Tempe AZ 85287-4006 dwight.smith-daniels@asu.edu;

  • 收录信息
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    Heuristics; Project Management;

    机译:启发式;项目管理;

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号