首页> 外文期刊>CyberPsychology & Behavior >A Second Chance at Health: How a 3D Virtual World Can Improve Health Self-Efficacy for Weight Loss Management Among Adults
【24h】

A Second Chance at Health: How a 3D Virtual World Can Improve Health Self-Efficacy for Weight Loss Management Among Adults

机译:健康的第二次机会:3D虚拟世界如何提高成人减肥管理的健康自我效能

获取原文
获取原文并翻译 | 示例
       

摘要

Health self-efficacy, or the beliefs in one's capabilities to perform health behaviors, is a significant factor in eliciting health behavior change, such as weight loss. Research has demonstrated that virtual embodiment has the potential to alter one's psychology and physicality, particularly in health contexts; however, little is known about the impacts embodiment in a virtual world has on health self-efficacy. The present research is a randomized controlled trial (N = 90) examining the effectiveness of virtual embodiment and play in a social virtual world (Second Life [SL]) for increasing health self-efficacy (exercise and nutrition efficacy) among overweight adults. Participants were randomly assigned to a 3D social virtual world (avatar virtual interaction experimental condition), 2D social networking site (no avatar virtual interaction control condition), or no intervention (no virtual interaction control condition). The findings of this study provide initial evidence for the use of SL to improve exercise efficacy and to support weight loss. Results also suggest that individuals who have higher self-presence with their avatar reap more benefits. Finally, quantitative findings are triangulated with qualitative data to increase confidence in the results and provide richer insight into the perceived effectiveness and limitations of SL for meeting weight loss goals. Themes resulting from the qualitative analysis indicate that participation in SL can improve motivation and efficacy to try new physical activities; however, individuals who have a dislike for video games may not be benefitted by avatar-based virtual interventions. Implications for research on the transformative potential of virtual embodiment and self-presence in general are discussed.
机译:健康自我效能感或对自己执行健康行为能力的信念,是引起健康行为改变(例如体重减轻)的重要因素。研究表明,虚拟体现可能会改变一个人的心理和身体状况,特别是在健康情况下;然而,对于虚拟世界中实施例对健康自我效能的影响知之甚少。本研究是一项随机对照试验(N = 90),旨在检查虚拟化身和在社交虚拟世界(第二人生[SL])中玩耍以提高超重成年人健康自我效能(锻炼和营养功效)的有效性。将参与者随机分配到3D社交虚拟世界(头像虚拟交互实验条件),2D社交网站(没有头像虚拟交互控制条件)或无干预(没有虚拟交互控制条件)。这项研究的发现为使用SL改善运动功效和支持减肥提供了初步证据。结果还表明,具有较高的自我存在感的人可以获得更多的好处。最后,将定量结果与定性数据进行三角测量,以增加对结果的信心,并更深入地了解SL达到减肥目标的有效性和局限性。定性分析得出的主题表明,参加SL可以提高尝试新的体育锻炼的动力和功效。但是,不喜欢电子游戏的个人可能不会从基于头像的虚拟干预中受益。讨论了对虚拟体现和自我存在的变革潜力研究的一般意义。

著录项

  • 来源
    《CyberPsychology & Behavior》 |2016年第2期|74-79|共6页
  • 作者单位

    Univ Missouri, Dept Commun, 108 Switzler Hall, Columbia, MO 65211 USA;

    Univ Missouri, Dept Commun, 108 Switzler Hall, Columbia, MO 65211 USA;

    Univ Missouri, Dept Commun, 108 Switzler Hall, Columbia, MO 65211 USA;

  • 收录信息
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

  • 入库时间 2022-08-18 02:18:51

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号