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USING THE COMPATIBILITY ANALYSIS OF LOGICAL SPECIFICATIONS OF AUTOMATA TO SOLVE GAME PROBLEMS

机译:使用自动逻辑规范的兼容性分析来解决游戏问题

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摘要

Game models are widely used to solve realizability, synthesis, and verification problems. This article considers an alternative approach to solving these problems on the basis of the concept of compatibility of automata (FSMs) or their logical specifications. The corresponding methods substantially differ from those used in the context of a game. It is shown how to use these methods for the synthesis of a winning strategy in a two-player game that does not relate to the development of reactive systems.
机译:游戏模型被广泛用于解决可实现性,综合和验证问题。本文考虑了基于自动机(FSM)兼容性或它们的逻辑规范的概念来解决这些问题的替代方法。相应的方法与游戏环境中使用的方法大不相同。它显示了如何使用这些方法来合成与无功系统开发无关的两人游戏中的获胜策略。

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