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Real-Time Dynamic Dubins-Helix Method for 3-D Trajectory Smoothing

机译:用于3-D轨迹平滑的实时动态Dubins-Helix方法

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This brief presents the real-time dynamic Dubins-Helix (RDDH) method for trajectory smoothing, which consists of Dubins-Helix trajectory generation and pitch angle smoothing. The generated 3-D trajectory is called the RDDH trajectory. On one hand, the projection of 3-D trajectory on the horizontal plane is partially generated by Dubins path planner such that the curvature radius constraint is satisfied. On the other hand, the Helix curve is constructed to satisfy the pitch angle constraint, even in the case that the initial and final poses are close. Furthermore, by analyzing the relationship between the parameters and the effectiveness of the RDDH trajectory, the smoothing algorithm is designed to obtain appropriate parameters for a shorter and smoother trajectory. In the end, the numerical results show the proposed method can generate an effective trajectory under diverse initial conditions and achieve real-time computation.
机译:本简介介绍了用于轨迹平滑的实时动态Dubins-Helix(RDDH)方法,该方法包括Dubins-Helix轨迹生成和俯仰角平滑。生成的3-D轨迹称为RDDH轨迹。一方面,由Dubins路径规划器部分生成3-D轨迹在水平面上的投影,从而满足曲率半径约束。另一方面,即使在初始姿势和最终姿势接近的情况下,也可以构造螺旋线以满足俯仰角约束。此外,通过分析参数与RDDH轨迹有效性之间的关系,设计了平滑算法,以获取更短和更平滑轨迹的合适参数。最后,数值结果表明,该方法可以在不同的初始条件下产生有效的轨迹并实现实时计算。

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