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Three-dimensional Natural Video System based on Layered Representation of Depth Maps

机译:基于深度图分层表示的三维自然视频系统

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In this paper, we propose a new three-dimensional (3-D) video system using a depth image-based representation (DIBR). In order to represent 3-D natural videos, we exploit texture images and synchronized depth maps, which are decomposed into four layers; number of layer (NOL), grid, boundary and feature point layers. With NOL, grid, and boundary layers, we define minimum required consecutive surfaces for 3-D natural videos. Then, we enhance their visual qualities by adding feature point layers. We regard NOL, grid and boundary layers as a base layer and feature point layers as enhancement layers to construct multilayer representation of 3-D natural videos. With our proposed system, we cannot only represent depth maps efficiently, but also render 3-D natural videos in real time within reliable visual qualities. In addition, 3-D natural videos can be reconstructed adaptively according to consumers' capabilities and target applications within the framework of multi-layer representation. Experimental results have demonstrated that our proposed system can render and compress 3-D natural videos efficiently, as well as supporting the functionality of multi-view image generation.
机译:在本文中,我们提出了一种使用基于深度图像的表示(DIBR)的新型三维(3-D)视频系统。为了表示3D自然视频,我们利用纹理图像和同步的深度图将其分解为四层。层数(NOL),网格,边界和特征点层。对于NOL,网格和边界层,我们定义了3D自然视频所需的最小连续表面。然后,我们通过添加特征点图层来增强其视觉品质。我们将NOL,网格和边界层视为基础层,并将特征点层视为增强层,以构建3D自然视频的多层表示。使用我们提出的系统,我们不仅可以有效地表示深度图,还可以在可靠的视觉质量下实时渲染3D自然视频。另外,可以在多层表示的框架内根据消费者的能力和目标应用自适应地重建3D自然视频。实验结果表明,我们提出的系统可以有效地渲染和压缩3-D自然视频,并支持多视图图像生成的功能。

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