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High performance hardware architectures for one bit transform based single and multiple reference frame motion estimation

机译:高性能硬件架构,用于基于一位变换的单个和多个参考帧运动估计

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摘要

Motion Estimation (ME) is the most computationally intensive part of video compression and video enhancement systems. One bit transform (1BT) based ME algorithms have low computational complexity. Therefore, in this paper, we propose high performance systolic hardware architectures for 1BT based fixed block size (FBS) single reference frame (SRF) ME, variable block size (VBS) SRF ME, and multiple reference frame (MRF) ME. The proposed FBS-SRF ME hardware performs full search ME for 4 Macroblocks in parallel and it is faster than the 1BT based ME hardware reported in the literature. In addition, it uses less on-chip memory than the previous 1BT based ME hardware by using a novel data reuse scheme and memory organization. The proposed VBS-SRF ME hardware is also faster and uses less on-chip memory than previous 1BT based VBS-SRF ME hardware. The proposed MRF ME hardware is the first 1BT based MRF ME hardware in the literature. In order to trade-off ME performance and computational complexity, the proposed MRF ME hardware is designed as reconfigurable in order to statically configure the number and selection of reference frames based on the application requirements. The proposed hardware architectures are implemented in Verilog HDL. They are capable of processing 83 1920x1080 full High Definition frames per second. Therefore, they can be used in consumer electronics products that require real-time video processing or compression.
机译:运动估计(ME)是视频压缩和视频增强系统中计算量最大的部分。基于一位变换(1BT)的ME算法具有较低的计算复杂度。因此,在本文中,我们为基于1BT的固定块大小(FBS)单参考帧(SRF)ME,可变块大小(VBS)SRF ME和多参考帧(MRF)ME提出了高性能的脉动硬件架构。所提出的FBS-SRF ME硬件并行执行4个宏块的全搜索ME,并且比文献中报道的基于1BT的ME硬件要快。此外,与以前的基于1BT的ME硬件相比,它使用新颖的数据重用方案和存储器组织,使用的片上存储器更少。与以前的基于1BT的VBS-SRF ME硬件相比,提出的VBS-SRF ME硬件也更快,并且使用的片上存储器更少。所提出的MRF ME硬件是文献中第一个基于1BT的MRF ME硬件。为了权衡ME性能和计算复杂性,建议将MRF ME硬件设计为可重新配置,以便根据应用需求静态配置参考帧的数量和选择。建议的硬件体系结构在Verilog HDL中实现。它们每秒能够处理83 1920x1080完整的高清帧。因此,它们可用于需要实时视频处理或压缩的消费类电子产品中。

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