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In-the-loop or on-the-loop? Interactional arrangements to support team coordination with a planning agent

机译:在循环中或循环中?支持团队协调与规划代理的互动安排

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In this paper, we present the study of interactional arrangements that support the collaboration of headquarters (HQ), field responders, and a computational planning agent in a time-critical task setting created by a mixed-reality game. Interactional arrangements define the extent to which control is distributed between the collaborative parties. We provide 2 field trials, one to study an "on-the-loop" arrangement in which HQ monitors and intervenes in agent instructions to field players on demand and the other, to study a version that places HQ more tightly "in-the-loop." The studies provide an understanding of the sociotechnical collaboration between players and the agent in these interactional arrangements by conducting interaction analysis of video recordings and game log data. The first field trial focuses on the collaboration of field responders with the planning agent. Findings highlight how players negotiate the agent guidance within the social interaction of the collocated teams. The second field trial focuses on the collaboration between the automated planning agent and the HQ. We find that the human coordinator and the agent can successfully work together in most cases, with human coordinators inspecting and "correcting" the agent-proposed plans. Through this field trial-driven development process, we generalise interaction design implications of automated planning agents around the themes of supporting common ground and mixed-initiative planning.
机译:在本文中,我们展示了支持在混合现实游戏创建的时间关键任务设置中支持总部(HQ),场响应者和计算规划代理的互动安排。互动安排定义了在协同方之间分布了控制的程度。我们提供2个现场试验,一个用于研究一个“循环”的安排,其中总部监视并介入代理指令上的现场播放器的需求和另一个,研究一个将HQ更紧密地“in-the-the-环形。”这些研究通过对视频记录和游戏日志数据进行交互分析,对玩家与代理之间的社会技术合作的理解。第一个实地试验重点介绍了现场响应者与规划代理的合作。调查结果强调玩家如何在合作团队的社交互动范围内谈判代理指导。第二个现场试验重点介绍了自动化规划代理与总部的合作。我们发现人类协调员和代理商可以在大多数情况下成功地工作,人类协调员检查和“纠正”代理人提出的计划。通过这一现场试验驱动的发展过程,我们概括了自动化规划代理围绕支持共同的地面和混合倡议规划的互动设计影响。

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